// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "base/test/test_support_ios.h"
#import <UIKit/UIKit.h>
#include "base/check.h"
#include "base/command_line.h"
#include "base/debug/debugger.h"
#include "base/message_loop/message_pump.h"
#include "base/message_loop/message_pump_apple.h"
#import "base/test/ios/google_test_runner_delegate.h"
#include "base/test/test_suite.h"
#include "base/test/test_switches.h"
#include "build/blink_buildflags.h"
#include "build/ios_buildflags.h"
#include "testing/coverage_util_ios.h"
// Springboard will kill any iOS app that fails to check in after launch within
// a given time. Starting a UIApplication before invoking TestSuite::Run
// prevents this from happening.
// InitIOSRunHook saves the TestSuite and argc/argv, then invoking
// RunTestsFromIOSApp calls UIApplicationMain(), providing an application
// delegate class: ChromeUnitTestDelegate. The delegate implements
// application:didFinishLaunchingWithOptions: to invoke the TestSuite's Run
// method.
// Since the executable isn't likely to be a real iOS UI, the delegate puts up a
// window displaying the app name. If a bunch of apps using MainHook are being
// run in a row, this provides an indication of which one is currently running.
static base::RunTestSuiteCallback g_test_suite_callback;
static int g_argc;
static char** g_argv;
namespace {
void PopulateUIWindow(UIWindow* window) {
window.backgroundColor = UIColor.whiteColor;
[window makeKeyAndVisible];
CGRect bounds = UIScreen.mainScreen.bounds;
// Add a label with the app name.
UILabel* label = [[UILabel alloc] initWithFrame:bounds];
label.text = NSProcessInfo.processInfo.processName;
label.textAlignment = NSTextAlignmentCenter;
[window addSubview:label];
// An NSInternalInconsistencyException is thrown if the app doesn't have a
// root view controller. Set an empty one here.
window.rootViewController = [[UIViewController alloc] init];
}
bool IsSceneStartupEnabled() {
return [NSBundle.mainBundle.infoDictionary
objectForKey:@"UIApplicationSceneManifest"];
}
}
@interface UIApplication (Testing)
- (void)_terminateWithStatus:(int)status;
@end
#if TARGET_IPHONE_SIMULATOR
// Xcode 6 introduced behavior in the iOS Simulator where the software
// keyboard does not appear if a hardware keyboard is connected. The following
// declaration allows this behavior to be overridden when the app starts up.
@interface UIKeyboardImpl
+ (instancetype)sharedInstance;
- (void)setAutomaticMinimizationEnabled:(BOOL)enabled;
- (void)setSoftwareKeyboardShownByTouch:(BOOL)enabled;
@end
#endif // TARGET_IPHONE_SIMULATOR
// Can be used to easily check if the current application is being used for
// running tests.
@interface ChromeUnitTestApplication : UIApplication
- (BOOL)isRunningTests;
@end
@implementation ChromeUnitTestApplication
- (BOOL)isRunningTests {
return YES;
}
@end
// No-op scene delegate for unit tests. Note that this is created along with
// the application delegate, so they need to be separate objects (the same
// object can't be both the app and scene delegate, since new scene delegates
// are created for each scene).
@interface ChromeUnitTestSceneDelegate : NSObject <UIWindowSceneDelegate> {
UIWindow* __strong _window;
}
@end
@interface ChromeUnitTestDelegate : NSObject <GoogleTestRunnerDelegate> {
UIWindow* __strong _window;
}
- (void)runTests;
@end
@implementation ChromeUnitTestSceneDelegate
- (void)scene:(UIScene*)scene
willConnectToSession:(UISceneSession*)session
options:(UISceneConnectionOptions*)connectionOptions
API_AVAILABLE(ios(13)) {
_window =
[[UIWindow alloc] initWithWindowScene:static_cast<UIWindowScene*>(scene)];
PopulateUIWindow(_window);
}
- (void)sceneDidDisconnect:(UIScene*)scene API_AVAILABLE(ios(13)) {
_window = nil;
}
@end
@implementation ChromeUnitTestDelegate
- (BOOL)application:(UIApplication*)application
didFinishLaunchingWithOptions:(NSDictionary*)launchOptions {
#if TARGET_IPHONE_SIMULATOR
// Xcode 6 introduced behavior in the iOS Simulator where the software
// keyboard does not appear if a hardware keyboard is connected. The following
// calls override this behavior by ensuring that the software keyboard is
// always shown.
[[UIKeyboardImpl sharedInstance] setAutomaticMinimizationEnabled:NO];
if (@available(iOS 15, *)) {
} else {
[[UIKeyboardImpl sharedInstance] setSoftwareKeyboardShownByTouch:YES];
}
#endif // TARGET_IPHONE_SIMULATOR
if (!IsSceneStartupEnabled()) {
CGRect bounds = UIScreen.mainScreen.bounds;
_window = [[UIWindow alloc] initWithFrame:bounds];
PopulateUIWindow(_window);
}
if ([self shouldRedirectOutputToFile])
[self redirectOutput];
// Queue up the test run.
if (!base::ShouldRunIOSUnittestsWithXCTest()) {
// When running in XCTest mode, XCTest will invoke |runGoogleTest| directly.
// Otherwise, schedule a call to |runTests|.
[self performSelector:@selector(runTests) withObject:nil afterDelay:0.1];
}
return YES;
}
// Returns true if the gtest output should be redirected to a file, then sent
// to NSLog when complete. This redirection is used because gtest only writes
// output to stdout, but results must be written to NSLog in order to show up in
// the device log that is retrieved from the device by the host.
- (BOOL)shouldRedirectOutputToFile {
#if !TARGET_IPHONE_SIMULATOR
// Tests in XCTest mode don't need to redirect output to a file because the
// test result parser analyzes console output.
return !base::ShouldRunIOSUnittestsWithXCTest() &&
!base::debug::BeingDebugged();
#else
return NO;
#endif // TARGET_IPHONE_SIMULATOR
}
// Returns the path to the directory to store gtest output files.
- (NSString*)outputPath {
NSArray* searchPath =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask,
YES);
CHECK(searchPath.count > 0) << "Failed to get the Documents folder";
return searchPath[0];
}
// Returns the path to file that stdout is redirected to.
- (NSString*)stdoutPath {
return [[self outputPath] stringByAppendingPathComponent:@"stdout.log"];
}
// Returns the path to file that stderr is redirected to.
- (NSString*)stderrPath {
return [[self outputPath] stringByAppendingPathComponent:@"stderr.log"];
}
// Redirects stdout and stderr to files in the Documents folder in the app's
// sandbox.
- (void)redirectOutput {
freopen([[self stdoutPath] UTF8String], "w+", stdout);
freopen([[self stderrPath] UTF8String], "w+", stderr);
}
// Reads the redirected gtest output from a file and writes it to NSLog.
- (void)writeOutputToNSLog {
// Close the redirected stdout and stderr files so that the content written to
// NSLog doesn't end up in these files.
fclose(stdout);
fclose(stderr);
for (NSString* path in @[ [self stdoutPath], [self stderrPath]]) {
NSString* content = [NSString stringWithContentsOfFile:path
encoding:NSUTF8StringEncoding
error:nil];
NSArray* lines =
[content componentsSeparatedByCharactersInSet:NSCharacterSet
.newlineCharacterSet];
NSLog(@"Writing contents of %@ to NSLog", path);
for (NSString* line in lines) {
NSLog(@"%@", line);
}
}
}
- (BOOL)supportsRunningGoogleTests {
return base::ShouldRunIOSUnittestsWithXCTest();
}
- (int)runGoogleTests {
coverage_util::ConfigureCoverageReportPath();
int exitStatus = std::move(g_test_suite_callback).Run();
if ([self shouldRedirectOutputToFile])
[self writeOutputToNSLog];
return exitStatus;
}
- (void)runTests {
DCHECK(!base::ShouldRunIOSUnittestsWithXCTest());
int exitStatus = [self runGoogleTests];
// The Blink code path uses a spawning test launcher and this wait isn't
// really necessary for that code path.
#if !BUILDFLAG(USE_BLINK)
// If a test app is too fast, it will exit before Instruments has has a
// a chance to initialize and no test results will be seen.
[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:2.0]];
#endif
_window = nil;
#if !BUILDFLAG(IS_IOS_APP_EXTENSION)
// Use the hidden selector to try and cleanly take down the app (otherwise
// things can think the app crashed even on a zero exit status).
UIApplication* application = [UIApplication sharedApplication];
[application _terminateWithStatus:exitStatus];
#endif
exit(exitStatus);
}
@end
namespace {
std::unique_ptr<base::MessagePump> CreateMessagePumpForUIForTests() {
// A basic MessagePump will do quite nicely in tests.
return std::unique_ptr<base::MessagePump>(new base::MessagePumpCFRunLoop());
}
} // namespace
namespace base {
void InitIOSTestMessageLoop() {
MessagePump::OverrideMessagePumpForUIFactory(&CreateMessagePumpForUIForTests);
}
void InitIOSRunHook(RunTestSuiteCallback callback) {
g_test_suite_callback = std::move(callback);
}
void InitIOSArgs(int argc, char* argv[]) {
g_argc = argc;
g_argv = argv;
}
int RunTestsFromIOSApp() {
// When LaunchUnitTests is invoked it calls RunTestsFromIOSApp(). On its
// invocation, this method fires up an iOS app via UIApplicationMain. The
// TestSuite::Run will have be passed via InitIOSRunHook which will execute
// the TestSuite once the UIApplication is ready.
@autoreleasepool {
return UIApplicationMain(g_argc, g_argv, @"ChromeUnitTestApplication",
@"ChromeUnitTestDelegate");
}
}
bool ShouldRunIOSUnittestsWithXCTest() {
return base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableRunIOSUnittestsWithXCTest);
}
} // namespace base