// Copyright (c) 2006, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Author: Satoru Takabayashi // // For reference check out: // http://itanium-cxx-abi.github.io/cxx-abi/abi.html#mangling // // Note that we only have partial C++0x support yet. #include "demangle.h" #if defined(GLOG_OS_WINDOWS) #include <dbghelp.h> #else #include <cstdint> #include <cstdio> #include <limits> #endif _START_GOOGLE_NAMESPACE_ #if !defined(GLOG_OS_WINDOWS) AbbrevPair; // List of operators from Itanium C++ ABI. static const AbbrevPair kOperatorList[] = …; // List of builtin types from Itanium C++ ABI. // // Invariant: only one- or two-character type abbreviations here. static const AbbrevPair kBuiltinTypeList[] = …; // List of substitutions Itanium C++ ABI. static const AbbrevPair kSubstitutionList[] = …; // State needed for demangling. This struct is copied in almost every stack // frame, so every byte counts. ParseState; static_assert …; // One-off state for demangling that's not subject to backtracking -- either // constant data, data that's intentionally immune to backtracking (steps), or // data that would never be changed by backtracking anyway (recursion_depth). // // Only one copy of this exists for each call to Demangle, so the size of this // struct is nearly inconsequential. State; namespace { // Prevent deep recursion / stack exhaustion. // Also prevent unbounded handling of complex inputs. class ComplexityGuard { … }; } // namespace // We don't use strlen() in libc since it's not guaranteed to be async // signal safe. static size_t StrLen(const char *str) { … } // Returns true if "str" has at least "n" characters remaining. static bool AtLeastNumCharsRemaining(const char* str, size_t n) { … } // Returns true if "str" has "prefix" as a prefix. static bool StrPrefix(const char *str, const char *prefix) { … } static void InitState(State* state, const char* mangled, char* out, size_t out_size) { … } static inline const char* RemainingInput(State* state) { … } // Returns true and advances "mangled_idx" if we find "one_char_token" // at "mangled_idx" position. It is assumed that "one_char_token" does // not contain '\0'. static bool ParseOneCharToken(State *state, const char one_char_token) { … } // Returns true and advances "mangled_cur" if we find "two_char_token" // at "mangled_cur" position. It is assumed that "two_char_token" does // not contain '\0'. static bool ParseTwoCharToken(State *state, const char *two_char_token) { … } // Returns true and advances "mangled_cur" if we find any character in // "char_class" at "mangled_cur" position. static bool ParseCharClass(State *state, const char *char_class) { … } static bool ParseDigit(State* state, int* digit) { … } // This function is used for handling an optional non-terminal. static bool Optional(bool /*status*/) { … } // This function is used for handling <non-terminal>+ syntax. ParseFunc; static bool OneOrMore(ParseFunc parse_func, State *state) { … } // This function is used for handling <non-terminal>* syntax. The function // always returns true and must be followed by a termination token or a // terminating sequence not handled by parse_func (e.g. // ParseOneCharToken(state, 'E')). static bool ZeroOrMore(ParseFunc parse_func, State *state) { … } // Append "str" at "out_cur_idx". If there is an overflow, out_cur_idx is // set to out_end_idx+1. The output string is ensured to // always terminate with '\0' as long as there is no overflow. static void Append(State* state, const char* const str, const size_t length) { … } // We don't use equivalents in libc to avoid locale issues. static bool IsLower(char c) { … } static bool IsAlpha(char c) { … } static bool IsDigit(char c) { … } // Returns true if "str" is a function clone suffix. These suffixes are used // by GCC 4.5.x and later versions (and our locally-modified version of GCC // 4.4.x) to indicate functions which have been cloned during optimization. // We treat any sequence (.<alpha>+.<digit>+)+ as a function clone suffix. // Additionally, '_' is allowed along with the alphanumeric sequence. static bool IsFunctionCloneSuffix(const char *str) { … } static bool EndsWith(State* state, const char chr) { … } // Append "str" with some tweaks, iff "append" state is true. static void MaybeAppendWithLength(State* state, const char* const str, const size_t length) { … } // Appends a positive decimal number to the output if appending is enabled. static bool MaybeAppendDecimal(State* state, int val) { … } // A convenient wrapper around MaybeAppendWithLength(). // Returns true so that it can be placed in "if" conditions. static bool MaybeAppend(State* state, const char* const str) { … } // This function is used for handling nested names. static bool EnterNestedName(State *state) { … } // This function is used for handling nested names. static bool LeaveNestedName(State* state, int16_t prev_value) { … } // Disable the append mode not to print function parameters, etc. static bool DisableAppend(State *state) { … } // Restore the append mode to the previous state. static bool RestoreAppend(State *state, bool prev_value) { … } // Increase the nest level for nested names. static void MaybeIncreaseNestLevel(State *state) { … } // Appends :: for nested names if necessary. static void MaybeAppendSeparator(State *state) { … } // Cancel the last separator if necessary. static void MaybeCancelLastSeparator(State *state) { … } // Returns true if the identifier of the given length pointed to by // "mangled_cur" is anonymous namespace. static bool IdentifierIsAnonymousNamespace(State* state, size_t length) { … } // Forward declarations of our parsing functions. static bool ParseMangledName(State *state); static bool ParseEncoding(State *state); static bool ParseName(State *state); static bool ParseUnscopedName(State* state); static bool ParseNestedName(State *state); static bool ParsePrefix(State *state); static bool ParseUnqualifiedName(State *state); static bool ParseSourceName(State *state); static bool ParseLocalSourceName(State *state); static bool ParseUnnamedTypeName(State* state); static bool ParseNumber(State *state, int *number_out); static bool ParseFloatNumber(State *state); static bool ParseSeqId(State *state); static bool ParseIdentifier(State* state, size_t length); static bool ParseOperatorName(State* state, int* arity); static bool ParseSpecialName(State *state); static bool ParseCallOffset(State *state); static bool ParseNVOffset(State *state); static bool ParseVOffset(State *state); static bool ParseAbiTags(State* state); static bool ParseCtorDtorName(State *state); static bool ParseDecltype(State* state); static bool ParseType(State *state); static bool ParseCVQualifiers(State *state); static bool ParseBuiltinType(State *state); static bool ParseFunctionType(State *state); static bool ParseBareFunctionType(State *state); static bool ParseClassEnumType(State *state); static bool ParseArrayType(State *state); static bool ParsePointerToMemberType(State *state); static bool ParseTemplateParam(State *state); static bool ParseTemplateTemplateParam(State *state); static bool ParseTemplateArgs(State *state); static bool ParseTemplateArg(State *state); static bool ParseBaseUnresolvedName(State* state); static bool ParseUnresolvedName(State* state); static bool ParseExpression(State *state); static bool ParseExprPrimary(State *state); static bool ParseExprCastValue(State* state); static bool ParseLocalName(State *state); static bool ParseLocalNameSuffix(State* state); static bool ParseDiscriminator(State *state); static bool ParseSubstitution(State* state, bool accept_std); // Implementation note: the following code is a straightforward // translation of the Itanium C++ ABI defined in BNF with a couple of // exceptions. // // - Support GNU extensions not defined in the Itanium C++ ABI // - <prefix> and <template-prefix> are combined to avoid infinite loop // - Reorder patterns to shorten the code // - Reorder patterns to give greedier functions precedence // We'll mark "Less greedy than" for these cases in the code // // Each parsing function changes the parse state and returns true on // success, or returns false and doesn't change the parse state (note: // the parse-steps counter increases regardless of success or failure). // To ensure that the parse state isn't changed in the latter case, we // save the original state before we call multiple parsing functions // consecutively with &&, and restore it if unsuccessful. See // ParseEncoding() as an example of this convention. We follow the // convention throughout the code. // // Originally we tried to do demangling without following the full ABI // syntax but it turned out we needed to follow the full syntax to // parse complicated cases like nested template arguments. Note that // implementing a full-fledged demangler isn't trivial (libiberty's // cp-demangle.c has +4300 lines). // // Note that (foo) in <(foo) ...> is a modifier to be ignored. // // Reference: // - Itanium C++ ABI // <https://itanium-cxx-abi.github.io/cxx-abi/abi.html#mangling> // <mangled-name> ::= _Z <encoding> static bool ParseMangledName(State *state) { … } // <encoding> ::= <(function) name> <bare-function-type> // ::= <(data) name> // ::= <special-name> static bool ParseEncoding(State *state) { … } // <name> ::= <nested-name> // ::= <unscoped-template-name> <template-args> // ::= <unscoped-name> // ::= <local-name> static bool ParseName(State *state) { … } // <unscoped-name> ::= <unqualified-name> // ::= St <unqualified-name> static bool ParseUnscopedName(State *state) { … } // <ref-qualifer> ::= R // lvalue method reference qualifier // ::= O // rvalue method reference qualifier static inline bool ParseRefQualifier(State* state) { … } // <nested-name> ::= N [<CV-qualifiers>] [<ref-qualifier>] <prefix> // <unqualified-name> E // ::= N [<CV-qualifiers>] [<ref-qualifier>] <template-prefix> // <template-args> E static bool ParseNestedName(State *state) { … } // This part is tricky. If we literally translate them to code, we'll // end up infinite loop. Hence we merge them to avoid the case. // // <prefix> ::= <prefix> <unqualified-name> // ::= <template-prefix> <template-args> // ::= <template-param> // ::= <substitution> // ::= # empty // <template-prefix> ::= <prefix> <(template) unqualified-name> // ::= <template-param> // ::= <substitution> static bool ParsePrefix(State *state) { … } // <unqualified-name> ::= <operator-name> [<abi-tags>] // ::= <ctor-dtor-name> [<abi-tags>] // ::= <source-name> [<abi-tags>] // ::= <local-source-name> [<abi-tags>] // ::= <unnamed-type-name> [<abi-tags>] // // <local-source-name> is a GCC extension; see below. static bool ParseUnqualifiedName(State *state) { … } // <abi-tags> ::= <abi-tag> [<abi-tags>] // <abi-tag> ::= B <source-name> static bool ParseAbiTags(State* state) { … } // <source-name> ::= <positive length number> <identifier> static bool ParseSourceName(State *state) { … } // <local-source-name> ::= L <source-name> [<discriminator>] // // References: // https://gcc.gnu.org/bugzilla/show_bug.cgi?id=31775 // https://gcc.gnu.org/viewcvs?view=rev&revision=124467 static bool ParseLocalSourceName(State *state) { … } // <unnamed-type-name> ::= Ut [<(nonnegative) number>] _ // ::= <closure-type-name> // <closure-type-name> ::= Ul <lambda-sig> E [<(nonnegative) number>] _ // <lambda-sig> ::= <(parameter) type>+ static bool ParseUnnamedTypeName(State* state) { … } // <number> ::= [n] <non-negative decimal integer> // If "number_out" is non-null, then *number_out is set to the value of the // parsed number on success. static bool ParseNumber(State *state, int *number_out) { … } // Floating-point literals are encoded using a fixed-length lowercase // hexadecimal string. static bool ParseFloatNumber(State *state) { … } // The <seq-id> is a sequence number in base 36, // using digits and upper case letters static bool ParseSeqId(State *state) { … } // <identifier> ::= <unqualified source code identifier> (of given length) static bool ParseIdentifier(State* state, size_t length) { … } // <operator-name> ::= nw, and other two letters cases // ::= cv <type> # (cast) // ::= v <digit> <source-name> # vendor extended operator static bool ParseOperatorName(State* state, int* arity) { … } // <special-name> ::= TV <type> // ::= TT <type> // ::= TI <type> // ::= TS <type> // ::= TH <type> # thread-local // ::= Tc <call-offset> <call-offset> <(base) encoding> // ::= GV <(object) name> // ::= T <call-offset> <(base) encoding> // G++ extensions: // ::= TC <type> <(offset) number> _ <(base) type> // ::= TF <type> // ::= TJ <type> // ::= GR <name> // ::= GA <encoding> // ::= Th <call-offset> <(base) encoding> // ::= Tv <call-offset> <(base) encoding> // // Note: we don't care much about them since they don't appear in // stack traces. The are special data. static bool ParseSpecialName(State *state) { … } // <call-offset> ::= h <nv-offset> _ // ::= v <v-offset> _ static bool ParseCallOffset(State *state) { … } // <nv-offset> ::= <(offset) number> static bool ParseNVOffset(State *state) { … } // <v-offset> ::= <(offset) number> _ <(virtual offset) number> static bool ParseVOffset(State *state) { … } // <ctor-dtor-name> ::= C1 | C2 | C3 | CI1 <base-class-type> | CI2 // <base-class-type> // ::= D0 | D1 | D2 // # GCC extensions: "unified" constructor/destructor. See // # // https://github.com/gcc-mirror/gcc/blob/7ad17b583c3643bd4557f29b8391ca7ef08391f5/gcc/cp/mangle.c#L1847 // ::= C4 | D4 static bool ParseCtorDtorName(State *state) { … } // <decltype> ::= Dt <expression> E # decltype of an id-expression or class // # member access (C++0x) // ::= DT <expression> E # decltype of an expression (C++0x) static bool ParseDecltype(State* state) { … } // <type> ::= <CV-qualifiers> <type> // ::= P <type> # pointer-to // ::= R <type> # reference-to // ::= O <type> # rvalue reference-to (C++0x) // ::= C <type> # complex pair (C 2000) // ::= G <type> # imaginary (C 2000) // ::= U <source-name> <type> # vendor extended type qualifier // ::= <builtin-type> // ::= <function-type> // ::= <class-enum-type> # note: just an alias for <name> // ::= <array-type> // ::= <pointer-to-member-type> // ::= <template-template-param> <template-args> // ::= <template-param> // ::= <decltype> // ::= <substitution> // ::= Dp <type> # pack expansion of (C++0x) // ::= Dv <num-elems> _ # GNU vector extension // static bool ParseType(State *state) { … } // <CV-qualifiers> ::= [r] [V] [K] // We don't allow empty <CV-qualifiers> to avoid infinite loop in // ParseType(). static bool ParseCVQualifiers(State *state) { … } // <builtin-type> ::= v, etc. # single-character builtin types // ::= u <source-name> // ::= Dd, etc. # two-character builtin types // // Not supported: // ::= DF <number> _ # _FloatN (N bits) // static bool ParseBuiltinType(State *state) { … } // <exception-spec> ::= Do # non-throwing // exception-specification (e.g., // noexcept, throw()) // ::= DO <expression> E # computed (instantiation-dependent) // noexcept // ::= Dw <type>+ E # dynamic exception specification // with instantiation-dependent types static bool ParseExceptionSpec(State* state) { … } // <function-type> ::= [exception-spec] F [Y] <bare-function-type> [O] E static bool ParseFunctionType(State *state) { … } // <bare-function-type> ::= <(signature) type>+ static bool ParseBareFunctionType(State *state) { … } // <class-enum-type> ::= <name> static bool ParseClassEnumType(State *state) { … } // <array-type> ::= A <(positive dimension) number> _ <(element) type> // ::= A [<(dimension) expression>] _ <(element) type> static bool ParseArrayType(State *state) { … } // <pointer-to-member-type> ::= M <(class) type> <(member) type> static bool ParsePointerToMemberType(State *state) { … } // <template-param> ::= T_ // ::= T <parameter-2 non-negative number> _ static bool ParseTemplateParam(State *state) { … } // <template-template-param> ::= <template-param> // ::= <substitution> static bool ParseTemplateTemplateParam(State *state) { … } // <template-args> ::= I <template-arg>+ E static bool ParseTemplateArgs(State *state) { … } // <template-arg> ::= <type> // ::= <expr-primary> // ::= J <template-arg>* E # argument pack // ::= X <expression> E static bool ParseTemplateArg(State *state) { … } // <unresolved-type> ::= <template-param> [<template-args>] // ::= <decltype> // ::= <substitution> static inline bool ParseUnresolvedType(State* state) { … } // <simple-id> ::= <source-name> [<template-args>] static inline bool ParseSimpleId(State* state) { … } // <base-unresolved-name> ::= <source-name> [<template-args>] // ::= on <operator-name> [<template-args>] // ::= dn <destructor-name> static bool ParseBaseUnresolvedName(State* state) { … } // <unresolved-name> ::= [gs] <base-unresolved-name> // ::= sr <unresolved-type> <base-unresolved-name> // ::= srN <unresolved-type> <unresolved-qualifier-level>+ E // <base-unresolved-name> // ::= [gs] sr <unresolved-qualifier-level>+ E // <base-unresolved-name> static bool ParseUnresolvedName(State* state) { … } // <expression> ::= <1-ary operator-name> <expression> // ::= <2-ary operator-name> <expression> <expression> // ::= <3-ary operator-name> <expression> <expression> <expression> // ::= cl <expression>+ E // ::= cp <simple-id> <expression>* E # Clang-specific. // ::= cv <type> <expression> # type (expression) // ::= cv <type> _ <expression>* E # type (expr-list) // ::= st <type> // ::= <template-param> // ::= <function-param> // ::= <expr-primary> // ::= dt <expression> <unresolved-name> # expr.name // ::= pt <expression> <unresolved-name> # expr->name // ::= sp <expression> # argument pack expansion // ::= sr <type> <unqualified-name> <template-args> // ::= sr <type> <unqualified-name> // <function-param> ::= fp <(top-level) CV-qualifiers> _ // ::= fp <(top-level) CV-qualifiers> <number> _ // ::= fL <number> p <(top-level) CV-qualifiers> _ // ::= fL <number> p <(top-level) CV-qualifiers> <number> _ static bool ParseExpression(State *state) { … } // <expr-primary> ::= L <type> <(value) number> E // ::= L <type> <(value) float> E // ::= L <mangled-name> E // // A bug in g++'s C++ ABI version 2 (-fabi-version=2). // ::= LZ <encoding> E // // Warning, subtle: the "bug" LZ production above is ambiguous with the first // production where <type> starts with <local-name>, which can lead to // exponential backtracking in two scenarios: // // - When whatever follows the E in the <local-name> in the first production is // not a name, we backtrack the whole <encoding> and re-parse the whole thing. // // - When whatever follows the <local-name> in the first production is not a // number and this <expr-primary> may be followed by a name, we backtrack the // <name> and re-parse it. // // Moreover this ambiguity isn't always resolved -- for example, the following // has two different parses: // // _ZaaILZ4aoeuE1x1EvE // => operator&&<aoeu, x, E, void> // => operator&&<(aoeu::x)(1), void> // // To resolve this, we just do what GCC's demangler does, and refuse to parse // casts to <local-name> types. static bool ParseExprPrimary(State *state) { … } // <number> or <float>, followed by 'E', as described above ParseExprPrimary. static bool ParseExprCastValue(State* state) { … } // <local-name> ::= Z <(function) encoding> E <(entity) name> [<discriminator>] // ::= Z <(function) encoding> E s [<discriminator>] // // Parsing a common prefix of these two productions together avoids an // exponential blowup of backtracking. Parse like: // <local-name> := Z <encoding> E <local-name-suffix> // <local-name-suffix> ::= s [<discriminator>] // ::= <name> [<discriminator>] static bool ParseLocalNameSuffix(State* state) { … } static bool ParseLocalName(State* state) { … } // <discriminator> := _ <(non-negative) number> static bool ParseDiscriminator(State *state) { … } // <substitution> ::= S_ // ::= S <seq-id> _ // ::= St, etc. // // "St" is special in that it's not valid as a standalone name, and it *is* // allowed to precede a name without being wrapped in "N...E". This means that // if we accept it on its own, we can accept "St1a" and try to parse // template-args, then fail and backtrack, accept "St" on its own, then "1a" as // an unqualified name and re-parse the same template-args. To block this // exponential backtracking, we disable it with 'accept_std=false' in // problematic contexts. static bool ParseSubstitution(State* state, bool accept_std) { … } // Parse <mangled-name>, optionally followed by either a function-clone suffix // or version suffix. Returns true only if all of "mangled_cur" was consumed. static bool ParseTopLevelMangledName(State *state) { … } static bool Overflowed(const State* state) { … } #endif // The demangler entry point. bool Demangle(const char* mangled, char* out, size_t out_size) { … } _END_GOOGLE_NAMESPACE_