// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accelerators/accelerator_launcher_state_machine.h"
#include "base/containers/fixed_flat_set.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/events/event.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
#include "ui/events/types/event_type.h"
#include "ui/ozone/public/input_controller.h"
#include "ui/ozone/public/ozone_platform.h"
namespace ash {
constexpr auto kMetaKeys =
base::MakeFixedFlatSet<ui::KeyboardCode>({ui::VKEY_LWIN, ui::VKEY_RWIN});
constexpr auto kShiftKeys = base::MakeFixedFlatSet<ui::KeyboardCode>(
{ui::VKEY_SHIFT, ui::VKEY_LSHIFT, ui::VKEY_RSHIFT});
AcceleratorLauncherStateMachine::AcceleratorLauncherStateMachine(
ui::InputController* input_controller)
: input_controller_(input_controller) {}
AcceleratorLauncherStateMachine::~AcceleratorLauncherStateMachine() = default;
void AcceleratorLauncherStateMachine::OnKeyEvent(ui::KeyEvent* event) {
if (event->type() != ui::EventType::kKeyReleased &&
event->type() != ui::EventType::kKeyPressed) {
return;
}
switch (current_state_) {
// When in kStart, if anything but Meta or Shift is pressed, we move to
// kSuppress.
// If Shift is pressed, its a no-op.
// If Meta is pressed, we move to kPrimed.
//
// kTrigger and kStart share the same logic as they are the same state
// except kTrigger will allow the launcher to be opened while kStart will
// not.
case LauncherState::kTrigger:
case LauncherState::kStart:
if (event->type() != ui::EventType::kKeyPressed) {
current_state_ = LauncherState::kStart;
break;
}
if (kShiftKeys.contains(event->key_code())) {
current_state_ = LauncherState::kStart;
break;
}
if (!kMetaKeys.contains(event->key_code())) {
current_state_ = LauncherState::kSuppress;
break;
}
current_state_ = LauncherState::kPrimed;
break;
// In kPrimed, if anything besides Meta is pressed or released, we move to
// kSuppress.
// If Meta is released, we move to kTrigger.
case LauncherState::kPrimed:
if (!kMetaKeys.contains(event->key_code())) {
current_state_ = LauncherState::kSuppress;
break;
}
if (event->type() == ui::EventType::kKeyPressed) {
break;
}
current_state_ = LauncherState::kTrigger;
break;
// While in kSuppress, if there is ever a point where no keys are being
// pressed, we move to kStart.
case LauncherState::kSuppress:
if (!input_controller_->AreAnyKeysPressed()) {
current_state_ = LauncherState::kStart;
}
break;
}
}
void AcceleratorLauncherStateMachine::OnMouseEvent(ui::MouseEvent* event) {
if (event->type() != ui::EventType::kMousePressed &&
event->type() != ui::EventType::kMouseReleased) {
return;
}
switch (current_state_) {
// If the Mouse is pressed during any non-kSuppress state, move to
// kSuppress.
case LauncherState::kStart:
case LauncherState::kTrigger:
case LauncherState::kPrimed:
if (event->type() == ui::EventType::kMousePressed) {
current_state_ = LauncherState::kSuppress;
}
break;
// If the mouse is released during kSuppress and there are no keys pressed,
// move back to kStart.
case LauncherState::kSuppress:
if (event->type() == ui::EventType::kMouseReleased &&
!input_controller_->AreAnyKeysPressed()) {
current_state_ = LauncherState::kStart;
}
break;
}
}
void AcceleratorLauncherStateMachine::SetCanHandleLauncherForTesting(
bool can_handle) {
current_state_ = can_handle ? LauncherState::kTrigger : LauncherState::kStart;
}
} // namespace ash