// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accelerators/spoken_feedback_toggler.h"
#include "ash/accessibility/accessibility_controller.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/window_util.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/events/test/event_generator.h"
namespace ash {
using SpokenFeedbackTogglerTest = AshTestBase;
TEST_F(SpokenFeedbackTogglerTest, Basic) {
SpokenFeedbackToggler::ScopedEnablerForTest scoped;
AccessibilityController* controller =
Shell::Get()->accessibility_controller();
ui::test::EventGenerator* generator = GetEventGenerator();
EXPECT_FALSE(controller->spoken_feedback().enabled());
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
EXPECT_FALSE(controller->spoken_feedback().enabled());
generator->ReleaseKey(ui::VKEY_F6, 0);
EXPECT_FALSE(controller->spoken_feedback().enabled());
// Click and hold toggles the spoken feedback.
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
EXPECT_FALSE(controller->spoken_feedback().enabled());
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
EXPECT_TRUE(controller->spoken_feedback().enabled());
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
EXPECT_TRUE(controller->spoken_feedback().enabled());
generator->ReleaseKey(ui::VKEY_F6, 0);
EXPECT_TRUE(controller->spoken_feedback().enabled());
// toggle again
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
EXPECT_TRUE(controller->spoken_feedback().enabled());
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
EXPECT_FALSE(controller->spoken_feedback().enabled());
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
EXPECT_FALSE(controller->spoken_feedback().enabled());
generator->ReleaseKey(ui::VKEY_F6, 0);
EXPECT_FALSE(controller->spoken_feedback().enabled());
}
TEST_F(SpokenFeedbackTogglerTest, PassThroughEvents) {
SpokenFeedbackToggler::ScopedEnablerForTest scoped;
aura::test::EventCountDelegate delegate;
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 100, 100)));
window->Focus();
ui::test::EventGenerator* generator = GetEventGenerator();
// None hotkey events.
generator->PressKey(ui::VKEY_A, 0);
generator->ReleaseKey(ui::VKEY_F6, 0);
EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset());
// Single hotkey press and release.
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
generator->ReleaseKey(ui::VKEY_F6, 0);
EXPECT_EQ("1 1", delegate.GetKeyCountsAndReset());
// Hotkey press and hold.
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
generator->PressKey(ui::VKEY_F6, ui::EF_SHIFT_DOWN);
generator->ReleaseKey(ui::VKEY_F6, 0);
EXPECT_EQ("3 1", delegate.GetKeyCountsAndReset());
}
} // namespace ash