// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ACCELERATORS_SUSPEND_STATE_MACHINE_H_
#define ASH_ACCELERATORS_SUSPEND_STATE_MACHINE_H_
#include "ash/ash_export.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/events/event_handler.h"
namespace ui {
class InputController;
}
namespace ash {
// Tracks when all keys are released for a suspend accelerator and then triggers
// a suspend DBUS call to power_manager. This prevents the key releases from the
// accelerator from waking up the system instantly.
class ASH_EXPORT SuspendStateMachine : public ui::EventHandler {
public:
// This enum is used for metrics, do not reorder entries.
enum class SuspendStateMachineEvent {
kTriggered,
kCancelled,
kSuspended,
kMaxValue = kSuspended
};
explicit SuspendStateMachine(ui::InputController* input_controller);
SuspendStateMachine(const SuspendStateMachine&) = delete;
SuspendStateMachine& operator=(const SuspendStateMachine&) = delete;
~SuspendStateMachine() override;
// Initializes the state machine to start observing for when all keys are
// released to trigger DBUS call to start suspend.
void StartObservingToTriggerSuspend(const ui::Accelerator& accelerator);
// ui::EventHandler:
void OnKeyEvent(ui::KeyEvent* event) override;
private:
void CancelSuspend();
std::optional<ui::Accelerator> trigger_accelerator_;
raw_ptr<ui::InputController> input_controller_;
};
} // namespace ash
#endif // ASH_ACCELERATORS_SUSPEND_STATE_MACHINE_H_