/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
* Copyright (C) 2009 Torch Mobile, Inc. http://www.torchmobile.com/
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef MarkupTokenizerInlines_h
#define MarkupTokenizerInlines_h
#include "html_character_provider.h"
namespace WebCore {
template <typename CharType>
inline bool isTokenizerWhitespace(CharType cc)
{
return cc == ' ' || cc == '\x0A' || cc == '\x09' || cc == '\x0C';
}
void advanceStringAndASSERTIgnoringCase(CharacterProvider& source, const LChar* expectedCharacters)
{
while (*expectedCharacters) {
#ifndef NDEBUG
ASSERT(isASCIILower(*expectedCharacters));
UChar currentCharacter = source.currentCharacter();
if (isASCIIUpper(currentCharacter))
currentCharacter = toLowerCase(currentCharacter);
ASSERT(currentCharacter == *expectedCharacters);
#endif
++expectedCharacters;
source.next();
}
}
inline void advanceAndASSERT(CharacterProvider& source, UChar expectedCharacter)
{
ASSERT(source.currentCharacter() == expectedCharacter);
source.next();
}
#define BEGIN_STATE(prefix, stateName) case prefix::stateName: stateName:
#define END_STATE() ASSERT_NOT_REACHED(); break;
// We use this macro when the HTML5 spec says "reconsume the current input
// character in the <mumble> state."
#define RECONSUME_IN(prefix, stateName) \
do { \
m_state = prefix::stateName; \
goto stateName; \
} while (false)
// We use this macro when the HTML5 spec says "consume the next input
// character ... and switch to the <mumble> state."
#define ADVANCE_TO(prefix, stateName) \
do { \
m_state = prefix::stateName; \
if (!m_inputStreamPreprocessor.advance(source)) \
return haveBufferedCharacterToken(); \
cc = m_inputStreamPreprocessor.nextInputCharacter(); \
goto stateName; \
} while (false)
// Sometimes there's more complicated logic in the spec that separates when
// we consume the next input character and when we switch to a particular
// state. We handle those cases by advancing the source directly and using
// this macro to switch to the indicated state.
#define SWITCH_TO(prefix, stateName) \
do { \
m_state = prefix::stateName; \
if (source.isEmpty() || !m_inputStreamPreprocessor.peek(source)) \
return haveBufferedCharacterToken(); \
cc = m_inputStreamPreprocessor.nextInputCharacter(); \
goto stateName; \
} while (false)
}
#endif // MarkupTokenizerInlines_h