// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef IOS_WEB_PUBLIC_LAZY_WEB_STATE_USER_DATA_H_
#define IOS_WEB_PUBLIC_LAZY_WEB_STATE_USER_DATA_H_
#include "base/check.h"
#include "base/memory/ptr_util.h"
#include "base/supports_user_data.h"
#include "ios/web/public/web_state.h"
// This macro declares a static variable inside the class that inherits from
// LazyWebStateUserData. The address of this static variable is used as the key
// to store/retrieve an instance of the class on/from a WebState.
#ifndef WEB_STATE_USER_DATA_KEY_DECL
#define WEB_STATE_USER_DATA_KEY_DECL() static const int kUserDataKey = 0
#endif
// This macro instantiates the static variable declared by the previous macro.
// It must live in a .mm/.cc file to ensure that there is only one instantiation
// of the static variable.
#ifndef WEB_STATE_USER_DATA_KEY_IMPL
#define WEB_STATE_USER_DATA_KEY_IMPL(Type) const int Type::kUserDataKey;
#endif
namespace web {
// A base class for classes attached to, and scoped to, the lifetime of a
// WebState. For example:
//
// --- in foo_tab_helper.h ---
// class FooTabHelper : public web::LazyWebStateUserData<FooTabHelper> {
// public:
// ~FooTabHelper() override;
// // ... more public stuff here ...
// private:
// explicit FooTabHelper(web::WebState* web_state);
// friend class web::LazyWebStateUserData<FooTabHelper>;
// WEB_STATE_USER_DATA_KEY_DECL();
// // ... more private stuff here ...
// };
//
// --- in foo_tab_helper.cc ---
// WEB_STATE_USER_DATA_KEY_IMPL(FooTabHelper)
template <typename T>
class LazyWebStateUserData : public base::SupportsUserData::Data {
public:
// If not created yet, creates an object of type T, and attaches it to the
// specified WebState. Returns the existing or newly created instance.
//
// In order to properly defer objects that inherit this class, avoid using
// this method for:
// 1. Objects that expect observer methods to be called before the class is
// otherwise used. Classes which are observers will only be registered once
// the class is created. For this, please inherit from WebStateUserData.
// 2. Callsites that are triggered when a WebState is added. Adding this
// method to these callsites would be no different from attaching the object
// to the WebState non-lazily.
//
// Note: Attaching an object to a WebState non-lazily wouldn't break anything,
// but it may contribute to an increase in startup latency. Attaching an
// object to an inserted WebState takes time to initialize. If the object is
// unused, this initialization can be deferred to when the object is called
// for the first time, for example, if the object isn't used until a user
// action is triggered.
template <typename... Args>
static T* GetOrCreateForWebState(WebState* web_state, Args&&... args) {
CHECK(web_state, base::NotFatalUntil::M131);
if (!FromWebState(web_state)) {
CHECK(!web_state->IsBeingDestroyed(), base::NotFatalUntil::M131);
web_state->SetUserData(
UserDataKey(),
base::WrapUnique(new T(web_state, std::forward<Args>(args)...)));
}
return FromWebState(web_state);
}
// Removes the instance attached to the specified WebState.
static void RemoveFromWebState(WebState* web_state) {
web_state->RemoveUserData(UserDataKey());
}
static const void* UserDataKey() { return &T::kUserDataKey; }
private:
// Retrieves the instance of type T that was attached to the specified
// WebState (via GetOrCreateForWebState above) and returns it. If no instance
// of the type was attached, returns nullptr.
static T* FromWebState(WebState* web_state) {
return static_cast<T*>(web_state->GetUserData(UserDataKey()));
}
};
} // namespace web
#endif // IOS_WEB_PUBLIC_LAZY_WEB_STATE_USER_DATA_H_