chromium/ipc/ipc_sync_channel.h

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef IPC_IPC_SYNC_CHANNEL_H_
#define IPC_IPC_SYNC_CHANNEL_H_

#include <memory>
#include <string>
#include <vector>

#include "base/component_export.h"
#include "base/containers/circular_deque.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event_watcher.h"
#include "base/task/single_thread_task_runner.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_channel_proxy.h"
#include "ipc/ipc_sync_message.h"
#include "ipc/ipc_sync_message_filter.h"
#include "mojo/public/c/system/types.h"
#include "mojo/public/cpp/system/simple_watcher.h"

namespace base {
class RunLoop;
class WaitableEvent;
}  // namespace base

namespace mojo {
class SyncHandleRegistry;
}

namespace IPC {

class SyncMessage;

// This is similar to ChannelProxy, with the added feature of supporting sending
// synchronous messages.
//
// Overview of how the sync channel works
// --------------------------------------
// When the sending thread sends a synchronous message, we create a bunch
// of tracking info (created in Send, stored in the PendingSyncMsg
// structure) associated with the message that we identify by the unique
// "MessageId" on the SyncMessage. Among the things we save is the
// "Deserializer" which is provided by the sync message. This object is in
// charge of reading the parameters from the reply message and putting them in
// the output variables provided by its caller.
//
// The info gets stashed in a queue since we could have a nested stack of sync
// messages (each side could send sync messages in response to sync messages,
// so it works like calling a function). The message is sent to the I/O thread
// for dispatch and the original thread blocks waiting for the reply.
//
// SyncContext maintains the queue in a threadsafe way and listens for replies
// on the I/O thread. When a reply comes in that matches one of the messages
// it's looking for (using the unique message ID), it will execute the
// deserializer stashed from before, and unblock the original thread.
//
//
// Significant complexity results from the fact that messages are still coming
// in while the original thread is blocked. Normal async messages are queued
// and dispatched after the blocking call is complete. Sync messages must
// be dispatched in a reentrant manner to avoid deadlock.
//
//
// Note that care must be taken that the lifetime of the ipc_thread argument
// is more than this object.  If the message loop goes away while this object
// is running and it's used to send a message, then it will use the invalid
// message loop pointer to proxy it to the ipc thread.
class COMPONENT_EXPORT(IPC) SyncChannel : public ChannelProxy {};

}  // namespace IPC

#endif  // IPC_IPC_SYNC_CHANNEL_H_