chromium/media/audio/clockless_audio_sink.cc

// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/clockless_audio_sink.h"

#include <memory>

#include "base/functional/bind.h"
#include "base/location.h"
#include "base/memory/raw_ptr.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/simple_thread.h"
#include "media/base/audio_glitch_info.h"

namespace media {

// Internal to ClocklessAudioSink. Class is used to call Render() on a separate
// thread, running as fast as it can read the data.
class ClocklessAudioSinkThread : public base::DelegateSimpleThread::Delegate {};

ClocklessAudioSink::ClocklessAudioSink()
    :{}

ClocklessAudioSink::ClocklessAudioSink(const OutputDeviceInfo& device_info)
    :{}

ClocklessAudioSink::~ClocklessAudioSink() = default;

void ClocklessAudioSink::Initialize(const AudioParameters& params,
                                    RenderCallback* callback) {}

void ClocklessAudioSink::Start() {}

void ClocklessAudioSink::Stop() {}

void ClocklessAudioSink::Flush() {}

void ClocklessAudioSink::Play() {}

void ClocklessAudioSink::Pause() {}

bool ClocklessAudioSink::SetVolume(double volume) {}

OutputDeviceInfo ClocklessAudioSink::GetOutputDeviceInfo() {}

void ClocklessAudioSink::GetOutputDeviceInfoAsync(OutputDeviceInfoCB info_cb) {}

bool ClocklessAudioSink::IsOptimizedForHardwareParameters() {}

bool ClocklessAudioSink::CurrentThreadIsRenderingThread() {}

void ClocklessAudioSink::StartAudioHashForTesting() {}

const AudioHash& ClocklessAudioSink::GetAudioHashForTesting() const {}

void ClocklessAudioSink::SetIsOptimizedForHardwareParametersForTesting(
    bool value) {}

}  // namespace media