// Copyright 2013 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_ #define MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_ #include <memory> #include <string> #include "base/time/time.h" #include "media/base/audio_hash.h" #include "media/base/audio_renderer_sink.h" namespace media { class ClocklessAudioSinkThread; // Implementation of an AudioRendererSink that consumes the audio as fast as // possible. This class does not support multiple Play()/Pause() events. class MEDIA_EXPORT ClocklessAudioSink : public AudioRendererSink { … }; } // namespace media #endif // MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_