#include "media/audio/test_audio_thread.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "build/build_config.h"
namespace media {
TestAudioThread::TestAudioThread() : … { … }
TestAudioThread::TestAudioThread(bool use_real_thread) { … }
TestAudioThread::~TestAudioThread() { … }
void TestAudioThread::Stop() { … }
bool TestAudioThread::IsHung() const { … }
base::SingleThreadTaskRunner* TestAudioThread::GetTaskRunner() { … }
base::SingleThreadTaskRunner* TestAudioThread::GetWorkerTaskRunner() { … }
}