// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_CAST_COMMON_VIDEO_FRAME_FACTORY_H_ #define MEDIA_CAST_COMMON_VIDEO_FRAME_FACTORY_H_ #include "base/time/time.h" namespace gfx { class Size; } namespace media { class VideoFrame; namespace cast { // Interface for an object capable of vending video frames. There is no // requirement for a |VideoFrameFactory| to be concurrent but it must not be // pinned to a specific thread. Indeed, |VideoFrameFactory| implementations are // created by cast on the main cast thread then used by unknown client threads // via the |VideoFrameInput| interface. // // Clients are responsible for serialzing access to a |VideoFrameFactory|. // Generally speaking, it is expected that a client will be using these objects // from a rendering thread or callback (which may execute on different threads // but never concurrently with itself). class VideoFrameFactory { … }; } // namespace cast } // namespace media #endif // MEDIA_CAST_COMMON_VIDEO_FRAME_FACTORY_H_