#include "media/cdm/cdm_paths.h"
#include <string>
#include "build/build_config.h"
#include "media/media_buildflags.h"
namespace media {
base::FilePath GetPlatformSpecificDirectory(
const base::FilePath& cdm_base_path) { … }
base::FilePath GetPlatformSpecificDirectory(const std::string& cdm_base_path) { … }
#if BUILDFLAG(IS_WIN)
base::FilePath GetCdmStorePath(const base::FilePath& cdm_store_path_root,
const base::UnguessableToken& cdm_origin_id,
const std::string& key_system) {
return cdm_store_path_root.AppendASCII(cdm_origin_id.ToString())
.AppendASCII(key_system);
}
#endif
}