#ifndef SkLocalMatrixShader_DEFINED
#define SkLocalMatrixShader_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkTypes.h"
#include "src/shaders/SkShaderBase.h"
#include <type_traits>
#include <utility>
class SkArenaAlloc;
class SkImage;
class SkReadBuffer;
class SkWriteBuffer;
enum class SkTileMode;
struct SkStageRec;
class SkLocalMatrixShader final : public SkShaderBase { … };
class SkCTMShader final : public SkShaderBase { … };
#endif