chromium/third_party/skia/src/ports/SkGlobalInitialization_default.cpp

/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/core/SkFlattenable.h"

#if defined(SK_DISABLE_EFFECT_DESERIALIZATION)

    void SkFlattenable::PrivateInitializer::InitEffects() {}
    void SkFlattenable::PrivateInitializer::InitImageFilters() {}

#else

    #include "include/core/SkBBHFactory.h"
    #include "include/core/SkColorFilter.h"
    #include "include/core/SkPathEffect.h"
    #include "include/effects/Sk1DPathEffect.h"
    #include "include/effects/Sk2DPathEffect.h"
    #include "include/effects/SkCornerPathEffect.h"
    #include "include/effects/SkDiscretePathEffect.h"
    #include "include/effects/SkImageFilters.h"
    #include "include/effects/SkOverdrawColorFilter.h"
    #include "include/effects/SkPerlinNoiseShader.h"
    #include "include/effects/SkRuntimeEffect.h"
    #include "include/effects/SkShaderMaskFilter.h"
    #include "src/core/SkBlendModeBlender.h"
    #include "src/core/SkImageFilter_Base.h"
    #include "src/core/SkLocalMatrixImageFilter.h"
    #include "src/core/SkRecordedDrawable.h"
    #include "src/effects/SkDashImpl.h"
    #include "src/effects/SkEmbossMaskFilter.h"
    #include "src/effects/SkTrimPE.h"
    #include "src/shaders/SkBitmapProcShader.h"
    #include "src/shaders/SkColorFilterShader.h"
    #include "src/shaders/SkImageShader.h"
    #include "src/shaders/SkLocalMatrixShader.h"
    #include "src/shaders/SkPictureShader.h"
    #include "src/shaders/SkShaderBase.h"
    #include "src/shaders/gradients/SkGradientBaseShader.h"

    /**
     *  Register most effects for deserialization.
     *
     *  None of these are strictly required for Skia to operate, so if you're
     *  not using deserialization yourself, you can define
     *  SK_DISABLE_EFFECT_SERIALIZATION, or modify/replace this file as needed.
     */
    void SkFlattenable::PrivateInitializer::InitEffects() {}

    /*
     *  Register SkImageFilters for deserialization.
     *
     *  None of these are strictly required for Skia to operate, so if you're
     *  not using deserialization yourself, you can define
     *  SK_DISABLE_EFFECT_SERIALIZATION, or modify/replace this file as needed.
     */
    void SkFlattenable::PrivateInitializer::InitImageFilters() {}

#endif