/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkUtils_DEFINED #define SkUtils_DEFINED #include "include/private/base/SkAttributes.h" #include <cstring> #include <type_traits> // is_trivially_copyable namespace SkHexadecimalDigits { extern const char gUpper[16]; // 0-9A-F extern const char gLower[16]; // 0-9a-f } // namespace SkHexadecimalDigits /////////////////////////////////////////////////////////////////////////////// // If T is an 8-byte GCC or Clang vector extension type, it would naturally pass or return in the // MMX mm0 register on 32-bit x86 builds. This has the fun side effect of clobbering any state in // the x87 st0 register. (There is no ABI governing who should preserve mm?/st? registers, so no // one does!) // // We force-inline sk_unaligned_load() and sk_unaligned_store() to avoid that, making them safe to // use for all types on all platforms, thus solving the problem once and for all! // A separate problem exists with 32-bit x86. The default calling convention returns values in // ST0 (the x87 FPU). Unfortunately, doing so can mutate some bit patterns (signaling NaNs // become quiet). If you're using these functions to pass data around as floats, but it's actually // integers, that can be bad -- raster pipeline does this. // // With GCC and Clang, the always_inline attribute ensures we don't have a problem. MSVC, though, // ignores __forceinline in debug builds, so the return-via-ST0 is always present. Switching to // __vectorcall changes the functions to return in xmm0. #if defined(_MSC_VER) && defined(_M_IX86) #define SK_FP_SAFE_ABI … #else #define SK_FP_SAFE_ABI #endif template <typename T, typename P> static SK_ALWAYS_INLINE T SK_FP_SAFE_ABI sk_unaligned_load(const P* ptr) { … } template <typename T, typename P> static SK_ALWAYS_INLINE void SK_FP_SAFE_ABI sk_unaligned_store(P* ptr, T val) { … } // Copy the bytes from src into an instance of type Dst and return it. template <typename Dst, typename Src> static SK_ALWAYS_INLINE Dst SK_FP_SAFE_ABI sk_bit_cast(const Src& src) { … } #undef SK_FP_SAFE_ABI #endif