/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_STRUCTDEFINITION #define SKSL_STRUCTDEFINITION #include "include/private/base/SkTArray.h" #include "src/sksl/SkSLPosition.h" #include "src/sksl/ir/SkSLIRNode.h" #include "src/sksl/ir/SkSLProgramElement.h" #include "src/sksl/ir/SkSLType.h" // IWYU pragma: keep #include <memory> #include <string> #include <string_view> namespace SkSL { class Context; /** * A struct at global scope, as in: * * struct RenderData { * float3 color; * bool highQuality; * }; */ class StructDefinition final : public ProgramElement { … }; } // namespace SkSL #endif