/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_CHILDCALL #define SKSL_CHILDCALL #include "src/sksl/SkSLDefines.h" #include "src/sksl/SkSLPosition.h" #include "src/sksl/ir/SkSLExpression.h" #include "src/sksl/ir/SkSLIRNode.h" #include <cstdint> #include <memory> #include <string> #include <utility> namespace SkSL { class Context; class Type; class Variable; enum class OperatorPrecedence : uint8_t; /** * A call to a child effect object (shader, color filter, or blender). */ class ChildCall final : public Expression { … }; } // namespace SkSL #endif