#ifndef SKSL_FLOATLITERAL
#define SKSL_FLOATLITERAL
#include "include/core/SkTypes.h"
#include "src/sksl/SkSLBuiltinTypes.h"
#include "src/sksl/SkSLContext.h"
#include "src/sksl/SkSLDefines.h"
#include "src/sksl/SkSLPosition.h"
#include "src/sksl/ir/SkSLExpression.h"
#include "src/sksl/ir/SkSLIRNode.h"
#include "src/sksl/ir/SkSLType.h"
#include <cstdint>
#include <cinttypes>
#include <memory>
#include <optional>
#include <string>
namespace SkSL {
enum class OperatorPrecedence : uint8_t;
class Literal : public Expression { … };
}
#endif