chromium/third_party/skia/src/utils/SkCamera.cpp

/*
 * Copyright 2006 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/utils/SkCamera.h"

static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a,
                               const SkScalar b[], int step_b,
                               SkScalar denom) {}

///////////////////////////////////////////////////////////////////////////////

SkPatch3D::SkPatch3D() {}

void SkPatch3D::reset() {}

void SkPatch3D::transform(const SkM44& m, SkPatch3D* dst) const {}

SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const {}

///////////////////////////////////////////////////////////////////////////////

SkCamera3D::SkCamera3D() {}

void SkCamera3D::reset() {}

void SkCamera3D::update() {}

void SkCamera3D::doUpdate() const {}

void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const {}

///////////////////////////////////////////////////////////////////////////////

Sk3DView::Sk3DView() {}

Sk3DView::~Sk3DView() {}

void Sk3DView::save() {}

void Sk3DView::restore() {}

#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
void Sk3DView::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) {
    // the camera location is passed in inches, set in pt
    SkScalar lz = z * 72.0f;
    fCamera.fLocation = {x * 72.0f, y * 72.0f, lz};
    fCamera.fObserver = {0, 0, lz};
    fCamera.update();

}

SkScalar Sk3DView::getCameraLocationX() const {
    return fCamera.fLocation.x / 72.0f;
}

SkScalar Sk3DView::getCameraLocationY() const {
    return fCamera.fLocation.y / 72.0f;
}

SkScalar Sk3DView::getCameraLocationZ() const {
    return fCamera.fLocation.z / 72.0f;
}
#endif

void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) {}

void Sk3DView::rotateX(SkScalar deg) {}

void Sk3DView::rotateY(SkScalar deg) {}

void Sk3DView::rotateZ(SkScalar deg) {}

SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const {}

void Sk3DView::getMatrix(SkMatrix* matrix) const {}

#include "include/core/SkCanvas.h"

void Sk3DView::applyToCanvas(SkCanvas* canvas) const {}