#include "src/utils/SkShaderUtils.h"
#include "include/core/SkString.h"
#include "include/private/base/SkTArray.h"
#include "src/core/SkStringUtils.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/SkSLString.h"
#include <cstddef>
usingnamespaceskia_private;
namespace SkShaderUtils {
class GLSLPrettyPrint { … };
std::string PrettyPrint(const std::string& string) { … }
void VisitLineByLine(const std::string& text,
const std::function<void(int lineNumber, const char* lineText)>& visitFn) { … }
std::string BuildShaderErrorMessage(const char* shader, const char* errors) { … }
void PrintShaderBanner(SkSL::ProgramKind programKind) { … }
}