// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_CODEC_IMAGE_H_
#define MEDIA_GPU_ANDROID_CODEC_IMAGE_H_
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/ref_counted_delete_on_sequence.h"
#include "base/task/sequenced_task_runner.h"
#include "gpu/command_buffer/service/ref_counted_lock.h"
#include "gpu/command_buffer/service/stream_texture_shared_image_interface.h"
#include "media/gpu/android/codec_output_buffer_renderer.h"
#include "media/gpu/android/promotion_hint_aggregator.h"
#include "media/gpu/media_gpu_export.h"
namespace base {
namespace android {
class ScopedHardwareBufferFenceSync;
} // namespace android
} // namespace base
namespace media {
// A StreamTextureSharedImageInterface implementation that renders MediaCodec
// buffers to a TextureOwner or overlay as needed in order to draw them. Note
// that when DrDc is enabled(kEnableDrDc), a per codec dr-dc lock is expected to
// be held while calling methods of this class. This is ensured by adding
// AssertAcquiredDrDcLock() to those methods. We are not adding a Locked suffix
// on those methods since many of those methods are either overrides or virtual.
class MEDIA_GPU_EXPORT CodecImage
: public gpu::StreamTextureSharedImageInterface,
gpu::RefCountedLockHelperDrDc {
public:
// Callback to notify that a codec image is now unused in the sense of not
// being out for display. This lets us signal interested folks once a video
// frame is destroyed and the sync token clears, so that that CodecImage may
// be re-used. Once legacy mailboxes go away, AndroidVideoImageBacking can
// manage all of this instead.
//
// Also note that, presently, only destruction does this. However, with
// pooling, there will be a way to mark a CodecImage as unused without
// destroying it.
using UnusedCB = base::OnceCallback<void(CodecImage*)>;
CodecImage(const gfx::Size& coded_size,
scoped_refptr<gpu::RefCountedLock> drdc_lock);
CodecImage(const CodecImage&) = delete;
CodecImage& operator=(const CodecImage&) = delete;
// (Re-)Initialize this CodecImage to use |output_buffer| et. al.
//
// May be called on a random thread, but only if the CodecImage is otherwise
// not in use.
void Initialize(
std::unique_ptr<CodecOutputBufferRenderer> output_buffer_renderer,
bool is_texture_owner_backed,
PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb);
// Add a callback that will be called when we're marked as unused. Does not
// replace previous callbacks. Order of callbacks is not guaranteed.
void AddUnusedCB(UnusedCB unused_cb);
// Notify us that we're no longer in-use for display, and may be pointed at
// another output buffer via a call to Initialize.
void NotifyUnused();
// gpu::StreamTextureSharedImageInterface implementation.
void ReleaseResources() override;
void UpdateAndBindTexImage() override;
bool HasTextureOwner() const override;
gpu::TextureBase* GetTextureBase() const override;
void NotifyOverlayPromotion(bool promotion, const gfx::Rect& bounds) override;
// Renders this image to the overlay. Returns true if the buffer is in the
// overlay front buffer. Returns false if the buffer was invalidated.
bool RenderToOverlay() override;
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
GetAHardwareBuffer() override;
bool TextureOwnerBindsTextureOnUpdate() override;
// Whether the codec buffer has been rendered to the front buffer.
bool was_rendered_to_front_buffer() const {
return output_buffer_renderer_
? output_buffer_renderer_->was_rendered_to_front_buffer()
: false;
}
// Whether this image is backed by a texture owner.
bool is_texture_owner_backed() const { return is_texture_owner_backed_; }
scoped_refptr<gpu::TextureOwner> texture_owner() const {
return output_buffer_renderer_ ? output_buffer_renderer_->texture_owner()
: nullptr;
}
// Renders this image to the front buffer of its backing surface.
// Returns true if the buffer is in the front buffer. Returns false if the
// buffer was invalidated. After an image is invalidated it's no longer
// possible to render it.
bool RenderToFrontBuffer();
// Renders this image to the back buffer of its texture owner. Only valid if
// is_texture_owner_backed(). Returns true if the buffer is in the back
// buffer. Returns false if the buffer was invalidated.
// RenderToTextureOwnerBackBuffer() will not block if there is any previously
// pending frame and will return false in this case.
bool RenderToTextureOwnerBackBuffer();
// Release any codec buffer without rendering, if we have one.
virtual void ReleaseCodecBuffer();
CodecOutputBuffer* get_codec_output_buffer_for_testing() const {
return output_buffer_renderer_
? output_buffer_renderer_->get_codec_output_buffer_for_testing()
: nullptr;
}
protected:
~CodecImage() override;
private:
FRIEND_TEST_ALL_PREFIXES(CodecImageTest, RenderAfterUnusedDoesntCrash);
bool TextureOwnerBindsOnUpdate() const;
std::unique_ptr<CodecOutputBufferRenderer> output_buffer_renderer_;
// Renders this image to the texture owner front buffer by first rendering
// it to the back buffer if it's not already there, and then waiting for the
// frame available event before calling UpdateTexImage().
bool RenderToTextureOwnerFrontBuffer();
// Whether this image is texture_owner or overlay backed.
bool is_texture_owner_backed_ = false;
// The bounds last sent to the overlay.
gfx::Rect most_recent_bounds_;
// Coded size of the image.
gfx::Size coded_size_;
// Callback to notify about promotion hints and overlay position.
PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb_;
std::vector<UnusedCB> unused_cbs_;
// Bound to the gpu main thread on which this CodecImage is created. Some
// methods can only be called on this thread.
THREAD_CHECKER(gpu_main_thread_checker_);
};
// Temporary helper class to prevent touching a non-threadsafe-ref-counted
// CodecImage off the gpu main thread, while still holding a reference to it.
// Passing a raw pointer around isn't safe, since stub destruction could still
// destroy the consumers of the codec image.
class MEDIA_GPU_EXPORT CodecImageHolder
: public base::RefCountedDeleteOnSequence<CodecImageHolder>,
public gpu::RefCountedLockHelperDrDc {
public:
CodecImageHolder(scoped_refptr<base::SequencedTaskRunner> task_runner,
scoped_refptr<CodecImage> codec_image,
scoped_refptr<gpu::RefCountedLock> drdc_lock);
CodecImageHolder(const CodecImageHolder&) = delete;
CodecImageHolder& operator=(const CodecImageHolder&) = delete;
// Safe from any thread.
CodecImage* codec_image_raw() const { return codec_image_.get(); }
private:
virtual ~CodecImageHolder();
friend class base::RefCountedDeleteOnSequence<CodecImageHolder>;
friend class base::DeleteHelper<CodecImageHolder>;
scoped_refptr<CodecImage> codec_image_;
};
} // namespace media
#endif // MEDIA_GPU_ANDROID_CODEC_IMAGE_H_