chromium/third_party/skia/src/core/SkSwizzlePriv.h

/*
 * Copyright 2016 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkSwizzlePriv_DEFINED
#define SkSwizzlePriv_DEFINED

#include "include/private/SkColorData.h"
#include "src/base/SkVx.h"

#include <cstdint>

namespace SkOpts {
    // Swizzle input into some sort of 8888 pixel, {premul,unpremul} x {rgba,bgra}.
    Swizzle_8888_u32;
    extern Swizzle_8888_u32 RGBA_to_BGRA,          // i.e. just swap RB
                            RGBA_to_rgbA,          // i.e. just premultiply
                            RGBA_to_bgrA,          // i.e. swap RB and premultiply
                            rgbA_to_RGBA,          // i.e. just unpremultiply
                            rgbA_to_BGRA,          // i.e. swap RB and unpremultiply
                            inverted_CMYK_to_RGB1, // i.e. convert color space
                            inverted_CMYK_to_BGR1; // i.e. convert color space

    Swizzle_8888_u8;
    extern Swizzle_8888_u8 RGB_to_RGB1,     // i.e. insert an opaque alpha
                           RGB_to_BGR1,     // i.e. swap RB and insert an opaque alpha
                           gray_to_RGB1,    // i.e. expand to color channels + an opaque alpha
                           grayA_to_RGBA,   // i.e. expand to color channels
                           grayA_to_rgbA;   // i.e. expand to color channels and premultiply

    void Init_Swizzler();
}  // namespace SkOpts

static inline skvx::float4 swizzle_rb(const skvx::float4& x) {}

static inline skvx::float4 swizzle_rb_if_bgra(const skvx::float4& x) {}

static inline skvx::float4 Sk4f_fromL32(uint32_t px) {}

static inline uint32_t Sk4f_toL32(const skvx::float4& px) {}
#endif  // SkSwizzlePriv_DEFINED