// Simple fragment shader for scaling, rotate, and crop.
// All of the logic is in the corresponding vertex shader.
#version 450
layout(binding = 0) uniform sampler2D inTexture;
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(inTexture, texCoord);
}