// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_GPU_VIDEO_ENCODE_ACCELERATOR_HELPERS_H_ #define MEDIA_GPU_GPU_VIDEO_ENCODE_ACCELERATOR_HELPERS_H_ #include <vector> #include "media/base/bitrate.h" #include "media/base/video_bitrate_allocation.h" #include "media/gpu/media_gpu_export.h" #include "media/video/video_encode_accelerator.h" #include "ui/gfx/geometry/size.h" namespace media { class Bitrate; // Helper functions for VideoEncodeAccelerator implementations in GPU process. // Calculate the bitstream buffer size for VideoEncodeAccelerator. // |size|: the resolution of video stream // |bitrate|: the bit rate in bps // |framerate|: the frame rate in fps MEDIA_GPU_EXPORT size_t GetEncodeBitstreamBufferSize(const gfx::Size& size, uint32_t bitrate, uint32_t framerate); // Get the maximum bitstream buffer size for VideoEncodeAccelerator. // |size|: the resolution of video stream MEDIA_GPU_EXPORT size_t GetEncodeBitstreamBufferSize(const gfx::Size& size); // Get the frame rate fraction assigned to each temporal layer. // |num_temporal_layers|: total number of temporal layers MEDIA_GPU_EXPORT std::vector<uint8_t> GetFpsAllocation( size_t num_temporal_layers); // Create default VideoBitrateAllocation from |config|. A bitrate of each // spatial layer (|config.spatial_layers[i].bitrate_bps| is distributed to // temporal layers in the spatial layer based on the same bitrate division ratio // as a software encoder. If |config.spatial_layers| is empty, // VideoBitrateAllocation(0, 0) is set to |config.bitrate.target_bps()| as it is // a configuration with no layers. MEDIA_GPU_EXPORT VideoBitrateAllocation AllocateBitrateForDefaultEncoding(const VideoEncodeAccelerator::Config& config); // Create VideoBitrateAllocation with |num_spatial_layers|, // |num_temporal_layers| and |bitrate|. |bitrate.target_bps()| is the bitrate of // the entire stream. |num_temporal_layers| is the number of temporal layers in // each spatial layer. // First, |bitrate.target_bps()| is distributed to spatial layers based on // libwebrtc bitrate division. Then the bitrate of each spatial layer is // distributed to temporal layers in the spatial layer based on the same bitrate // division ratio as a software encoder. If a variable bitrate is requested, // that is, |bitrate.mode()| is Bitrate::Mode::Variable, the peak will be set // equal to the |bitrate.peak_bps()|. MEDIA_GPU_EXPORT VideoBitrateAllocation AllocateDefaultBitrateForTesting(const size_t num_spatial_layers, const size_t num_temporal_layers, const Bitrate& bitrate); // Create VideoBitrateAllocation with the bitrate for each spatial layer and // |num_temporal_layers|. VideoBitrateAllocation MEDIA_GPU_EXPORT AllocateBitrateForDefaultEncodingWithBitrates( const std::vector<uint32_t>& spatial_layer_bitrates, const size_t num_temporal_layers, const bool uses_vbr); } // namespace media #endif // MEDIA_GPU_GPU_VIDEO_ENCODE_ACCELERATOR_HELPERS_H_