// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_MAC_VIDEO_TOOLBOX_VIDEO_DECODER_H_
#define MEDIA_GPU_MAC_VIDEO_TOOLBOX_VIDEO_DECODER_H_
#include <CoreMedia/CoreMedia.h>
#include <VideoToolbox/VideoToolbox.h>
#include <memory>
#include <utility>
#include <vector>
#include "base/apple/scoped_cftyperef.h"
#include "base/containers/flat_map.h"
#include "base/containers/queue.h"
#include "base/functional/callback.h"
#include "base/functional/callback_forward.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "media/base/decoder_buffer.h"
#include "media/base/supported_video_decoder_config.h"
#include "media/base/video_decoder.h"
#include "media/base/video_decoder_config.h"
#include "media/gpu/codec_picture.h"
#include "media/gpu/mac/video_toolbox_decompression_session_manager.h"
#include "media/gpu/mac/video_toolbox_frame_converter.h"
#include "media/gpu/mac/video_toolbox_output_queue.h"
#include "media/gpu/media_gpu_export.h"
namespace gpu {
class CommandBufferStub;
} // namespace gpu
namespace media {
class AcceleratedVideoDecoder;
class MediaLog;
struct VideoToolboxDecodeMetadata;
struct VideoToolboxDecompressionSessionMetadata;
class MEDIA_GPU_EXPORT VideoToolboxVideoDecoder : public VideoDecoder {
public:
using GetCommandBufferStubCB =
base::RepeatingCallback<gpu::CommandBufferStub*()>;
VideoToolboxVideoDecoder(
scoped_refptr<base::SequencedTaskRunner> task_runner,
std::unique_ptr<MediaLog> media_log,
const gpu::GpuDriverBugWorkarounds& gpu_workarounds,
scoped_refptr<base::SequencedTaskRunner> gpu_task_runner,
GetCommandBufferStubCB get_stub_cb);
~VideoToolboxVideoDecoder() override;
// VideoDecoder implementation.
void Initialize(const VideoDecoderConfig& config,
bool low_delay,
CdmContext* cdm_context,
InitCB init_cb,
const OutputCB& output_cb,
const WaitingCB& waiting_cb) override;
void Decode(scoped_refptr<DecoderBuffer> buffer, DecodeCB decode_cb) override;
void Reset(base::OnceClosure reset_cb) override;
bool NeedsBitstreamConversion() const override;
int GetMaxDecodeRequests() const override;
VideoDecoderType GetDecoderType() const override;
static std::vector<SupportedVideoDecoderConfig>
GetSupportedVideoDecoderConfigs(
const gpu::GpuDriverBugWorkarounds& gpu_workarounds);
private:
// Shut down and enter a permanent error state.
void NotifyError(DecoderStatus status);
// Drop all state, calling decode callbacks with |status|.
void ResetInternal(DecoderStatus status);
// Call |decode_cb_| entries until the correct backpressure is achieved.
void ReleaseDecodeCallbacks();
// |accelerator_| callbacks.
void OnAcceleratorDecode(
base::apple::ScopedCFTypeRef<CMSampleBufferRef> sample,
VideoToolboxDecompressionSessionMetadata session_metadata,
scoped_refptr<CodecPicture> picture);
void OnAcceleratorOutput(scoped_refptr<CodecPicture> picture);
// |video_toolbox_| callbacks.
void OnVideoToolboxOutput(
base::apple::ScopedCFTypeRef<CVImageBufferRef> image,
std::unique_ptr<VideoToolboxDecodeMetadata> metadata);
void OnVideoToolboxError(DecoderStatus status);
// |converter_| callbacks.
void OnConverterOutput(scoped_refptr<VideoFrame> frame,
std::unique_ptr<VideoToolboxDecodeMetadata> metadata);
scoped_refptr<base::SequencedTaskRunner> task_runner_;
std::unique_ptr<MediaLog> media_log_;
gpu::GpuDriverBugWorkarounds gpu_workarounds_;
scoped_refptr<base::SequencedTaskRunner> gpu_task_runner_;
GetCommandBufferStubCB get_stub_cb_;
bool has_error_ = false;
std::unique_ptr<AcceleratedVideoDecoder> accelerator_;
VideoToolboxDecompressionSessionManager video_toolbox_;
scoped_refptr<VideoToolboxFrameConverter> converter_;
VideoToolboxOutputQueue output_queue_;
VideoDecoderConfig config_;
// Used to link re-entrant OnAcceleratorDecode() callbacks to Decode() calls.
scoped_refptr<DecoderBuffer> active_decode_;
// Accounts for frames that have been decoded but not yet converted. These
// contribute to backpressure.
size_t num_conversions_ = 0;
// Decode callbacks, which are released in decode order. There is no mapping
// to decode requests or frames, it is simply a backpressure mechanism.
base::queue<DecodeCB> decode_cbs_;
// Converter callbacks are invalidated during resets.
base::WeakPtrFactory<VideoToolboxVideoDecoder> converter_weak_this_factory_{
this};
};
} // namespace media
#endif // MEDIA_GPU_MAC_VIDEO_TOOLBOX_VIDEO_DECODER_H_