#ifndef SkFDot6_DEFINED
#define SkFDot6_DEFINED
#include "include/core/SkScalar.h"
#include "include/private/base/SkFixed.h"
#include "include/private/base/SkMath.h"
#include "include/private/base/SkTo.h"
SkFDot6;
inline SkFDot6 SkScalarRoundToFDot6(SkScalar x, int shift = 0)
{ … }
#define SK_FDot6One …
#define SK_FDot6Half …
#ifdef SK_DEBUG
inline SkFDot6 SkIntToFDot6(int x) { … }
#else
#define SkIntToFDot6 …
#endif
#define SkFDot6Floor(x) …
#define SkFDot6Ceil(x) …
#define SkFDot6Round(x) …
#define SkFixedToFDot6(x) …
inline SkFixed SkFDot6ToFixed(SkFDot6 x) { … }
#define SkScalarToFDot6(x) …
#define SkFDot6ToScalar(x) …
#define SkFDot6ToFloat …
inline SkFixed SkFDot6Div(SkFDot6 a, SkFDot6 b) { … }
#endif