// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_VP8_DECODER_H_ #define MEDIA_GPU_VP8_DECODER_H_ #include <stddef.h> #include <stdint.h> #include <memory> #include "base/memory/raw_ptr.h" #include "base/memory/scoped_refptr.h" #include "media/gpu/accelerated_video_decoder.h" #include "media/gpu/vp8_picture.h" #include "media/gpu/vp8_reference_frame_vector.h" #include "media/parsers/vp8_parser.h" namespace media { // Clients of this class are expected to pass raw VP8 stream and are expected // to provide an implementation of VP8Accelerator for offloading final steps // of the decoding process. // // This class must be created, called and destroyed on a single thread, and // does nothing internally on any other thread. class MEDIA_GPU_EXPORT VP8Decoder : public AcceleratedVideoDecoder { … }; } // namespace media #endif // MEDIA_GPU_VP8_DECODER_H_