/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSamplerState_DEFINED #define GrSamplerState_DEFINED #include "include/core/SkSamplingOptions.h" #include "include/gpu/GpuTypes.h" #include "include/private/base/SkTPin.h" #include "include/private/base/SkTo.h" #include "src/base/SkMathPriv.h" #include <limits> /** * Represents the filtering and tile modes used to access a texture. */ class GrSamplerState { … }; #endif