// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_WINDOWS_SUPPORTED_PROFILE_HELPERS_H_
#define MEDIA_GPU_WINDOWS_SUPPORTED_PROFILE_HELPERS_H_
#include <initguid.h>
#include "base/containers/flat_map.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "media/base/video_codecs.h"
#include "media/base/video_types.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/windows/d3d_com_defs.h"
#include "media/media_buildflags.h"
#include "ui/gfx/geometry/size.h"
namespace media {
#if BUILDFLAG(ENABLE_HEVC_PARSER_AND_HW_DECODER)
// Vendor defined GUIDs for video decoder devices.
// Intel specific HEVC decoders. SCC decoders not added here.
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main_Intel,
0x8c56eb1e,
0x2b47,
0x466f,
0x8d,
0x33,
0x7d,
0xbc,
0xd6,
0x3f,
0x3d,
0xf2);
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main10_Intel,
0x75fc75f7,
0xc589,
0x4a07,
0xa2,
0x5b,
0x72,
0xe0,
0x3b,
0x03,
0x83,
0xb3);
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main12_Intel,
0x8ff8a3aa,
0xc456,
0x4132,
0xb6,
0xef,
0x69,
0xd9,
0xdd,
0x72,
0x57,
0x1d);
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main422_10_Intel,
0xe484dcb8,
0xcac9,
0x4859,
0x99,
0xf5,
0x5c,
0x0d,
0x45,
0x06,
0x90,
0x89);
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main422_12_Intel,
0xc23dd857,
0x874b,
0x423c,
0xb6,
0xe0,
0x82,
0xce,
0xaa,
0x9b,
0x11,
0x8a);
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main444_Intel,
0x41a5af96,
0xe415,
0x4b0c,
0x9d,
0x03,
0x90,
0x78,
0x58,
0xe2,
0x3e,
0x78);
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main444_10_Intel,
0x6a6a81ba,
0x912a,
0x485d,
0xb5,
0x7f,
0xcc,
0xd2,
0xd3,
0x7b,
0x8d,
0x94);
DEFINE_GUID(DXVA_ModeHEVC_VLD_Main444_12_Intel,
0x5b08e35d,
0x0c66,
0x4c51,
0xa6,
0xf1,
0x89,
0xd0,
0x0c,
0xb2,
0xc1,
0x97);
// Get the private GUID for HEVC range extension profile supported by Intel.
MEDIA_GPU_EXPORT GUID
GetHEVCRangeExtensionPrivateGUID(uint8_t bitdepth,
VideoChromaSampling chroma_sampling);
#endif // BUILDFLAG(ENABLE_HEVC_PARSER_AND_HW_DECODER)
// Get the DXGI_FORMAT for the video decoder output texture, according to the
// bit depth and chroma sampling format.
MEDIA_GPU_EXPORT DXGI_FORMAT
GetOutputDXGIFormat(uint8_t bitdepth, VideoChromaSampling chroma_sampling);
struct SupportedResolutionRange {
gfx::Size min_resolution;
gfx::Size max_landscape_resolution;
gfx::Size max_portrait_resolution;
};
using SupportedResolutionRangeMap =
base::flat_map<VideoCodecProfile, SupportedResolutionRange>;
// Enumerates the extent of hardware decoding support for H.264, VP8, VP9, and
// AV1. If a codec is supported, its minimum and maximum supported resolutions
// are returned under the appropriate VideoCodecProfile entry.
//
// Notes:
// - VP8 and AV1 are only tested if their base::Feature entries are enabled.
// - Only baseline, main, and high H.264 profiles are supported.
MEDIA_GPU_EXPORT
SupportedResolutionRangeMap GetSupportedD3D11VideoDecoderResolutions(
ComD3D11Device device,
const gpu::GpuDriverBugWorkarounds& workarounds);
MEDIA_GPU_EXPORT
SupportedResolutionRangeMap GetSupportedD3D12VideoDecoderResolutions(
ComD3D12Device device,
const gpu::GpuDriverBugWorkarounds& workarounds);
} // namespace media
#endif // MEDIA_GPU_WINDOWS_SUPPORTED_PROFILE_HELPERS_H_