#ifndef GrGLSLUniformHandler_DEFINED
#define GrGLSLUniformHandler_DEFINED
#include "include/core/SkString.h"
#include "include/private/base/SkAssert.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/core/SkSLTypeShared.h"
#include "src/gpu/Swizzle.h"
#include "src/gpu/ganesh/GrResourceHandle.h"
#include "src/gpu/ganesh/GrShaderVar.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
#include <string.h>
#include <cstdint>
class GrBackendFormat;
class GrGLSLProgramBuilder;
class GrProcessor;
class GrSamplerState;
struct GrShaderCaps;
#define GR_NO_MANGLE_PREFIX …
struct GrGLSLBuiltinUniformHandles { … };
class GrGLSLUniformHandler { … };
#endif