chromium/third_party/skia/src/gpu/ganesh/glsl/GrGLSLUniformHandler.h

/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrGLSLUniformHandler_DEFINED
#define GrGLSLUniformHandler_DEFINED

#include "include/core/SkString.h"
#include "include/private/base/SkAssert.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/core/SkSLTypeShared.h"
#include "src/gpu/Swizzle.h"
#include "src/gpu/ganesh/GrResourceHandle.h"
#include "src/gpu/ganesh/GrShaderVar.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"

#include <string.h>
#include <cstdint>

class GrBackendFormat;
class GrGLSLProgramBuilder;
class GrProcessor;
class GrSamplerState;
struct GrShaderCaps;

// variable names beginning with this prefix will not be mangled
#define GR_NO_MANGLE_PREFIX

// Handles for program uniforms (other than per-effect uniforms)
struct GrGLSLBuiltinUniformHandles {};

class GrGLSLUniformHandler {};

#endif