chromium/third_party/skia/src/gpu/ganesh/GrOpsRenderPass.h

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/

#ifndef GrOpsRenderPass_DEFINED
#define GrOpsRenderPass_DEFINED

#include "include/core/SkDrawable.h"
#include "include/core/SkRefCnt.h"
#include "include/gpu/ganesh/GrTypes.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkDebug.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/ganesh/GrBuffer.h"
#include "src/gpu/ganesh/GrDeferredUpload.h"
#include "src/gpu/ganesh/GrXferProcessor.h"

#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>

class GrGeometryProcessor;
class GrGpu;
class GrOpFlushState;
class GrPipeline;
class GrProgramInfo;
class GrRenderTarget;
class GrScissorState;
class GrSurfaceProxy;
struct SkIRect;
struct SkRect;

/**
 * The GrOpsRenderPass is a series of commands (draws, clears, and discards), which all target the
 * same render target. It is possible that these commands execute immediately (GL), or get buffered
 * up for later execution (Vulkan). GrOps execute into a GrOpsRenderPass.
 */
class GrOpsRenderPass {};

#endif