#include "src/gpu/ganesh/GrBackendUtils.h"
#include "include/core/SkTextureCompressionType.h"
#include "include/gpu/ganesh/GrBackendSurface.h"
#include "include/gpu/ganesh/GrTypes.h"
#include "include/private/base/SkAssert.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/DataUtils.h"
#include "src/gpu/ganesh/GrBackendSurfacePriv.h"
#ifdef SK_DIRECT3D
#include "src/gpu/ganesh/d3d/GrD3DUtil.h"
#endif
SkTextureCompressionType GrBackendFormatToCompressionType(const GrBackendFormat& format) { … }
size_t GrBackendFormatBytesPerBlock(const GrBackendFormat& format) { … }
size_t GrBackendFormatBytesPerPixel(const GrBackendFormat& format) { … }
int GrBackendFormatStencilBits(const GrBackendFormat& format) { … }