// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_MOJO_CLIENTS_MOJO_RENDERER_FACTORY_H_ #define MEDIA_MOJO_CLIENTS_MOJO_RENDERER_FACTORY_H_ #include <memory> #include <string> #include "base/memory/raw_ptr.h" #include "base/task/sequenced_task_runner.h" #include "build/build_config.h" #include "media/base/renderer_factory.h" #include "media/mojo/buildflags.h" #include "media/mojo/mojom/interface_factory.mojom.h" #include "media/mojo/mojom/renderer.mojom.h" #include "mojo/public/cpp/bindings/pending_receiver.h" #include "mojo/public/cpp/bindings/pending_remote.h" namespace media { class MojoRenderer; // The default factory class for creating MojoRenderer. // // The MojoRenderer should be thought of as a pure communication layer between // media::Pipeline and a media::Renderer in a different process. // // Implementors of new media::Renderer types are encouraged to create small // wrapper factories that use MRF, rather than creating derived MojoRenderer // types, or extending MRF. See DecryptingRendererFactory and // MediaPlayerRendererClientFactory for examples of small wrappers around MRF. class MojoRendererFactory final : public RendererFactory { … }; } // namespace media #endif // MEDIA_MOJO_CLIENTS_MOJO_RENDERER_FACTORY_H_