/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrThreadSafeCache_DEFINED #define GrThreadSafeCache_DEFINED #include "include/core/SkRefCnt.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkMalloc.h" #include "include/private/base/SkThreadAnnotations.h" #include "src/base/SkArenaAlloc.h" #include "src/base/SkSpinlock.h" #include "src/base/SkTInternalLList.h" #include "src/core/SkTDynamicHash.h" #include "src/gpu/GpuTypesPriv.h" #include "src/gpu/ResourceKey.h" #include "src/gpu/ganesh/GrGpuBuffer.h" #include "src/gpu/ganesh/GrSurfaceProxy.h" #include "src/gpu/ganesh/GrSurfaceProxyView.h" #include "src/gpu/ganesh/GrTextureProxy.h" #include <cstddef> #include <cstdint> #include <tuple> #include <utility> class GrDirectContext; class GrResourceCache; class SkData; enum GrSurfaceOrigin : int; enum class GrColorType; enum class SkBackingFit; struct SkISize; // Ganesh creates a lot of utility textures (e.g., blurred-rrect masks) that need to be shared // between the direct context and all the DDL recording contexts. This thread-safe cache // allows this sharing. // // In operation, each thread will first check if the threaded cache possesses the required texture. // // If a DDL thread doesn't find a needed texture it will go off and create it on the cpu and then // attempt to add it to the cache. If another thread had added it in the interim, the losing thread // will discard its work and use the texture the winning thread had created. // // If the thread in possession of the direct context doesn't find the needed texture it should // add a place holder view and then queue up the draw calls to complete it. In this way the // gpu-thread has precedence over the recording threads. // // The invariants for this cache differ a bit from those of the proxy and resource caches. // For this cache: // // only this cache knows the unique key - neither the proxy nor backing resource should // be discoverable in any other cache by the unique key // if a backing resource resides in the resource cache then there should be an entry in this // cache // an entry in this cache, however, doesn't guarantee that there is a corresponding entry in // the resource cache - although the entry here should be able to generate that entry // (i.e., be a lazy proxy) // // Wrt interactions w/ GrContext/GrResourceCache purging, we have: // // Both GrContext::abandonContext and GrContext::releaseResourcesAndAbandonContext will cause // all the refs held in this cache to be dropped prior to clearing out the resource cache. // // For the size_t-variant of GrContext::purgeUnlockedResources, after an initial attempt // to purge the requested amount of resources fails, uniquely held resources in this cache // will be dropped in LRU to MRU order until the cache is under budget. Note that this // prioritizes the survival of resources in this cache over those just in the resource cache. // // For the 'scratchResourcesOnly' variant of GrContext::purgeUnlockedResources, this cache // won't be modified in the scratch-only case unless the resource cache is over budget (in // which case it will purge uniquely-held resources in LRU to MRU order to get // back under budget). In the non-scratch-only case, all uniquely held resources in this cache // will be released prior to the resource cache being cleared out. // // For GrContext::setResourceCacheLimit, if an initial pass through the resource cache doesn't // reach the budget, uniquely held resources in this cache will be released in LRU to MRU order. // // For GrContext::performDeferredCleanup, any uniquely held resources that haven't been accessed // w/in 'msNotUsed' will be released from this cache prior to the resource cache being cleaned. class GrThreadSafeCache { … }; #endif // GrThreadSafeCache_DEFINED