#include "src/gpu/ganesh/GrEagerVertexAllocator.h"
#include "include/private/base/SkMalloc.h"
#include "src/gpu/ganesh/GrBuffer.h"
#include "src/gpu/ganesh/GrMeshDrawTarget.h"
#include <utility>
void* GrEagerDynamicVertexAllocator::lock(size_t stride, int eagerCount) { … }
void GrEagerDynamicVertexAllocator::unlock(int actualCount) { … }
void* GrCpuVertexAllocator::lock(size_t stride, int eagerCount) { … }
void GrCpuVertexAllocator::unlock(int actualCount) { … }
sk_sp<GrThreadSafeCache::VertexData> GrCpuVertexAllocator::detachVertexData() { … }