#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/ganesh/GrBackendSurface.h"
#include "include/gpu/ganesh/GrTypes.h"
#include "include/gpu/ganesh/SkImageGanesh.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/ganesh/GrSurface.h"
#include <cstddef>
#include <string_view>
class GrCaps;
class GrGpu;
struct SkISize;
namespace skgpu {
class ScratchKey;
enum class Mipmapped : bool;
}
class GrTexture : virtual public GrSurface { … };
#endif