chromium/media/mojo/services/mojo_audio_decoder_service.cc

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/mojo/services/mojo_audio_decoder_service.h"

#include <memory>
#include <utility>

#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/logging.h"
#include "base/types/optional_util.h"
#include "media/base/content_decryption_module.h"
#include "media/mojo/common/media_type_converters.h"
#include "media/mojo/common/mojo_decoder_buffer_converter.h"
#include "media/mojo/services/mojo_cdm_service_context.h"
#include "media/mojo/services/mojo_media_client.h"
#include "media/mojo/services/mojo_media_log.h"

namespace media {

MojoAudioDecoderService::MojoAudioDecoderService(
    MojoMediaClient* mojo_media_client,
    MojoCdmServiceContext* mojo_cdm_service_context,
    scoped_refptr<base::SingleThreadTaskRunner> task_runner)
    :{}

MojoAudioDecoderService::~MojoAudioDecoderService() = default;

void MojoAudioDecoderService::GetSupportedConfigs(
    GetSupportedConfigsCallback callback) {}

void MojoAudioDecoderService::Construct(
    mojo::PendingAssociatedRemote<mojom::AudioDecoderClient> client,
    mojo::PendingRemote<mojom::MediaLog> media_log) {}

void MojoAudioDecoderService::Initialize(
    const AudioDecoderConfig& config,
    const std::optional<base::UnguessableToken>& cdm_id,
    InitializeCallback callback) {}

void MojoAudioDecoderService::SetDataSource(
    mojo::ScopedDataPipeConsumerHandle receive_pipe) {}

void MojoAudioDecoderService::Decode(mojom::DecoderBufferPtr buffer,
                                     DecodeCallback callback) {}

void MojoAudioDecoderService::Reset(ResetCallback callback) {}

void MojoAudioDecoderService::OnInitialized(InitializeCallback callback,
                                            DecoderStatus status) {}

// The following methods are needed so that we can bind them with a weak pointer
// to avoid running the |callback| after connection error happens and |this| is
// deleted. It's not safe to run the |callback| after a connection error.

void MojoAudioDecoderService::OnReadDone(DecodeCallback callback,
                                         scoped_refptr<DecoderBuffer> buffer) {}

void MojoAudioDecoderService::OnReaderFlushDone(ResetCallback callback) {}

void MojoAudioDecoderService::OnDecodeStatus(DecodeCallback callback,
                                             const DecoderStatus status) {}

void MojoAudioDecoderService::OnResetDone(ResetCallback callback) {}

void MojoAudioDecoderService::OnAudioBufferReady(
    scoped_refptr<AudioBuffer> audio_buffer) {}

void MojoAudioDecoderService::OnWaiting(WaitingReason reason) {}

}  // namespace media