#include "src/gpu/ganesh/GrCaps.h"
#include "include/core/SkColor.h"
#include "include/core/SkRect.h"
#include "include/core/SkSize.h"
#include "include/core/SkTextureCompressionType.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/ganesh/GrBackendSurface.h"
#include "include/gpu/ganesh/GrContextOptions.h"
#include "include/private/base/SkDebug.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/core/SkCompressedDataUtils.h"
#include "src/gpu/ganesh/GrBackendUtils.h"
#include "src/gpu/ganesh/GrRenderTargetProxy.h"
#include "src/gpu/ganesh/GrSurface.h"
#include "src/gpu/ganesh/GrSurfaceProxy.h"
#include "src/gpu/ganesh/GrWindowRectangles.h"
GrCaps::GrCaps(const GrContextOptions& options) { … }
void GrCaps::finishInitialization(const GrContextOptions& options) { … }
void GrCaps::applyOptionsOverrides(const GrContextOptions& options) { … }
#ifdef SK_ENABLE_DUMP_GPU
#include "src/gpu/ganesh/GrTestUtils.h"
#include "src/utils/SkJSONWriter.h"
static SkString map_flags_to_string(uint32_t flags) {
SkString str;
if (GrCaps::kNone_MapFlags == flags) {
str = "none";
} else {
SkASSERT(GrCaps::kCanMap_MapFlag & flags);
SkDEBUGCODE(flags &= ~GrCaps::kCanMap_MapFlag);
str = "can_map";
if (GrCaps::kSubset_MapFlag & flags) {
str.append(" partial");
} else {
str.append(" full");
}
SkDEBUGCODE(flags &= ~GrCaps::kSubset_MapFlag);
if (GrCaps::kAsyncRead_MapFlag & flags) {
str.append(" async_read");
} else {
str.append(" sync_read");
}
SkDEBUGCODE(flags &= ~GrCaps::kAsyncRead_MapFlag);
}
SkASSERT(0 == flags);
return str;
}
void GrCaps::dumpJSON(SkJSONWriter* writer) const {
writer->beginObject();
writer->appendBool("NPOT Texture Tile Support", fNPOTTextureTileSupport);
writer->appendBool("MIP Map Support", fMipmapSupport);
writer->appendBool("Aniso Support", fAnisoSupport);
writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures);
writer->appendBool("Reuse Scratch Buffers", fReuseScratchBuffers);
writer->appendBool("Gpu Tracing Support", fGpuTracingSupport);
writer->appendBool("Oversized Stencil Support", fOversizedStencilSupport);
writer->appendBool("Texture Barrier Support", fTextureBarrierSupport);
writer->appendBool("Sample Locations Support", fSampleLocationsSupport);
writer->appendBool("Draw Instanced Support", fDrawInstancedSupport);
writer->appendBool("Native Draw Indirect Support", fNativeDrawIndirectSupport);
writer->appendBool("Use client side indirect buffers", fUseClientSideIndirectBuffers);
writer->appendBool("Conservative Raster Support", fConservativeRasterSupport);
writer->appendBool("Wireframe Support", fWireframeSupport);
writer->appendBool("MSAA Resolves Automatically", fMSAAResolvesAutomatically);
writer->appendBool("Use primitive restart", fUsePrimitiveRestart);
writer->appendBool("Prefer client-side dynamic buffers", fPreferClientSideDynamicBuffers);
writer->appendBool("Prefer fullscreen clears (and stencil discard)", fPreferFullscreenClears);
writer->appendBool("Two-sided Stencil Refs And Masks Must Match",
fTwoSidedStencilRefsAndMasksMustMatch);
writer->appendBool("Must clear buffer memory", fMustClearUploadedBufferData);
writer->appendBool("Should initialize textures", fShouldInitializeTextures);
writer->appendBool("Buffers are initially zero", fBuffersAreInitiallyZero);
writer->appendBool("Supports importing AHardwareBuffers", fSupportsAHardwareBufferImages);
writer->appendBool("Semaphore support", fSemaphoreSupport);
writer->appendBool("Backend Semaphore support", fBackendSemaphoreSupport);
writer->appendBool("FinishedProc async callback support", fFinishedProcAsyncCallbackSupport);
writer->appendBool("Cross context texture support", fCrossContextTextureSupport);
writer->appendBool("Half float vertex attribute support", fHalfFloatVertexAttributeSupport);
writer->appendBool("Specify GeometryProcessor textures as a dynamic state array",
fDynamicStateArrayGeometryProcessorTextureSupport);
writer->appendBool("Supports Protected content", fSupportsProtectedContent);
writer->appendBool("Use draws for partial clears", fPerformPartialClearsAsDraws);
writer->appendBool("Use draws for color clears", fPerformColorClearsAsDraws);
writer->appendBool("Avoid Large IndexBuffer Draws", fAvoidLargeIndexBufferDraws);
writer->appendBool("Use draws for stencil clip clears", fPerformStencilClearsAsDraws);
writer->appendBool("Supports transfers from buffers to textures",
fTransferFromBufferToTextureSupport);
writer->appendBool("Supports transfers from textures to buffers",
fTransferFromSurfaceToBufferSupport);
writer->appendBool("Write pixels row bytes support", fWritePixelsRowBytesSupport);
writer->appendBool("Transfer pixels to row bytes support", fTransferPixelsToRowBytesSupport);
writer->appendBool("Read pixels row bytes support", fReadPixelsRowBytesSupport);
writer->appendBool("Disable TessellationPathRenderer current driver [workaround]",
fDisableTessellationPathRenderer);
writer->appendBool("Clamp-to-border", fClampToBorderSupport);
writer->appendBool("Prefer VRAM Use over flushes [workaround]", fPreferVRAMUseOverFlushes);
writer->appendBool("Avoid stencil buffers [workaround]", fAvoidStencilBuffers);
writer->appendBool("Avoid writePixels fast path [workaround]", fAvoidWritePixelsFastPath);
writer->appendBool("Native draw indexed indirect is broken [workaround]",
fNativeDrawIndexedIndirectIsBroken);
writer->appendBool("Avoid DAG reordering [workaround]", fAvoidReorderingRenderTasks);
writer->appendBool("Avoid Dithering [workaround]", fAvoidDithering);
writer->appendBool("Disable perspective SDF Text [workaround]", fDisablePerspectiveSDFText);
if (this->advancedBlendEquationSupport()) {
writer->appendHexU32("Advanced Blend Equation Disable Flags", fAdvBlendEqDisableFlags);
}
writer->appendS32("Max Vertex Attributes", fMaxVertexAttributes);
writer->appendS32("Max Texture Size", fMaxTextureSize);
writer->appendS32("Max Render Target Size", fMaxRenderTargetSize);
writer->appendS32("Max Preferred Render Target Size", fMaxPreferredRenderTargetSize);
writer->appendS32("Max Window Rectangles", fMaxWindowRectangles);
writer->appendS32("Sample Count for Internal MSAA", fInternalMultisampleCount);
static const char* kBlendEquationSupportNames[] = {
"Basic",
"Advanced",
"Advanced Coherent",
};
static_assert(0 == kBasic_BlendEquationSupport);
static_assert(1 == kAdvanced_BlendEquationSupport);
static_assert(2 == kAdvancedCoherent_BlendEquationSupport);
static_assert(std::size(kBlendEquationSupportNames) == kLast_BlendEquationSupport + 1);
writer->appendCString("Blend Equation Support",
kBlendEquationSupportNames[fBlendEquationSupport]);
writer->appendString("Map Buffer Support", map_flags_to_string(fMapBufferFlags));
this->onDumpJSON(writer);
writer->appendName("shaderCaps");
this->shaderCaps()->dumpJSON(writer);
writer->endObject();
}
#else
void GrCaps::dumpJSON(SkJSONWriter* writer) const { … }
#endif
bool GrCaps::surfaceSupportsWritePixels(const GrSurface* surface) const { … }
bool GrCaps::canCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect,
const GrSurfaceProxy* src, const SkIRect& srcRect) const { … }
bool GrCaps::validateSurfaceParams(const SkISize& dimensions, const GrBackendFormat& format,
GrRenderable renderable, int renderTargetSampleCnt,
skgpu::Mipmapped mipped, GrTextureType textureType) const { … }
GrCaps::SupportedRead GrCaps::supportedReadPixelsColorType(GrColorType srcColorType,
const GrBackendFormat& srcFormat,
GrColorType dstColorType) const { … }
GrBackendFormat GrCaps::getDefaultBackendFormat(GrColorType colorType,
GrRenderable renderable) const { … }
bool GrCaps::areColorTypeAndFormatCompatible(GrColorType grCT,
const GrBackendFormat& format) const { … }
skgpu::Swizzle GrCaps::getReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const { … }
bool GrCaps::isFormatCompressed(const GrBackendFormat& format) const { … }
GrDstSampleFlags GrCaps::getDstSampleFlagsForProxy(const GrRenderTargetProxy* rt,
bool drawUsesMSAA) const { … }
bool GrCaps::supportsDynamicMSAA(const GrRenderTargetProxy* rtProxy) const { … }
static inline GrColorType color_type_fallback(GrColorType ct) { … }
std::tuple<GrColorType, GrBackendFormat> GrCaps::getFallbackColorTypeAndFormat(
GrColorType ct,
int sampleCnt) const { … }