#ifndef SkStrike_DEFINED
#define SkStrike_DEFINED
#include "include/core/SkFontMetrics.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkMutex.h"
#include "include/private/base/SkSpan_impl.h"
#include "include/private/base/SkThreadAnnotations.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkGlyph.h"
#include "src/core/SkScalerContext.h"
#include "src/core/SkStrikeSpec.h"
#include "src/core/SkTHash.h"
#include "src/text/StrikeForGPU.h"
#include <cstddef>
#include <memory>
#include <vector>
class SkDescriptor;
class SkDrawable;
class SkPath;
class SkReadBuffer;
class SkStrikeCache;
class SkTraceMemoryDump;
class SkWriteBuffer;
class SkStrikePinner { … };
class SkStrike final : public sktext::StrikeForGPU { … };
#endif