chromium/third_party/skia/src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h

/*
 * Copyright 2017 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrGLSLVertexGeoBuilder_DEFINED
#define GrGLSLVertexGeoBuilder_DEFINED

#include "include/core/SkString.h"
#include "src/core/SkSLTypeShared.h"
#include "src/gpu/ganesh/GrGeometryProcessor.h"
#include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h"

class GrGLSLProgramBuilder;

/**
 * Base class for vertex shader builder. This is the stage that computes input geometry for the
 * rasterizer.
 */
class GrGLSLVertexGeoBuilder : public GrGLSLShaderBuilder {};


class GrGLSLVertexBuilder : public GrGLSLVertexGeoBuilder {};

#endif