#ifndef GrGLSLProgramBuilder_DEFINED
#define GrGLSLProgramBuilder_DEFINED
#include "include/private/base/SkDebug.h"
#include "include/private/base/SkTArray.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/Swizzle.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrFragmentProcessor.h"
#include "src/gpu/ganesh/GrGeometryProcessor.h"
#include "src/gpu/ganesh/GrPipeline.h"
#include "src/gpu/ganesh/GrProgramInfo.h"
#include "src/gpu/ganesh/GrSamplerState.h"
#include "src/gpu/ganesh/GrShaderVar.h"
#include "src/gpu/ganesh/GrXferProcessor.h"
#include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
#include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
class GrBackendFormat;
class GrGLSLVaryingHandler;
class GrProgramDesc;
class SkString;
enum GrSurfaceOrigin : int;
struct GrShaderCaps;
class GrGLSLProgramBuilder { … };
#endif