#include "src/gpu/ganesh/GrRenderTarget.h"
#include "src/gpu/ganesh/GrAttachment.h"
#include "src/gpu/ganesh/GrBackendUtils.h"
#include <utility>
class GrGpu;
struct SkISize;
GrRenderTarget::GrRenderTarget(GrGpu* gpu,
const SkISize& dimensions,
int sampleCount,
GrProtected isProtected,
std::string_view label,
sk_sp<GrAttachment> stencil)
: … { … }
GrRenderTarget::~GrRenderTarget() = default;
void GrRenderTarget::onRelease() { … }
void GrRenderTarget::onAbandon() { … }
void GrRenderTarget::attachStencilAttachment(sk_sp<GrAttachment> stencil, bool useMSAASurface) { … }
int GrRenderTarget::numStencilBits(bool useMSAASurface) const { … }