#ifndef GrSPIRVUniformHandler_DEFINED
#define GrSPIRVUniformHandler_DEFINED
#include "include/private/base/SkTArray.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/base/SkTBlockList.h"
#include "src/gpu/Swizzle.h"
#include "src/gpu/ganesh/GrSamplerState.h"
#include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
#include <cstdint>
class GrBackendFormat;
class GrGLSLProgramBuilder;
class GrProcessor;
class GrShaderVar;
class SkString;
enum class SkSLType : char;
struct GrShaderCaps;
class GrSPIRVUniformHandler : public GrGLSLUniformHandler { … };
#endif