#include "src/gpu/ganesh/GrShaderCaps.h"
#include "include/gpu/ganesh/GrContextOptions.h"
#ifdef SK_ENABLE_DUMP_GPU
#include "src/utils/SkJSONWriter.h"
void GrShaderCaps::dumpJSON(SkJSONWriter* writer) const {
writer->beginObject();
writer->appendBool("Shader Derivative Support", fShaderDerivativeSupport);
writer->appendBool("Dst Read In Shader Support", fDstReadInShaderSupport);
writer->appendBool("Dual Source Blending Support", fDualSourceBlendingSupport);
writer->appendBool("Integer Support", fIntegerSupport);
writer->appendBool("Nonsquare Matrix Support", fNonsquareMatrixSupport);
writer->appendBool("Inverse Hyperbolic Support", fInverseHyperbolicSupport);
static const char* kAdvBlendEqInteractionStr[] = {
"Not Supported",
"Automatic",
"General Enable",
};
static_assert(0 == kNotSupported_AdvBlendEqInteraction);
static_assert(1 == kAutomatic_AdvBlendEqInteraction);
static_assert(2 == kGeneralEnable_AdvBlendEqInteraction);
static_assert(std::size(kAdvBlendEqInteractionStr) == kLast_AdvBlendEqInteraction + 1);
writer->appendBool("FB Fetch Support", fFBFetchSupport);
writer->appendBool("Uses precision modifiers", fUsesPrecisionModifiers);
writer->appendBool("Can use void-typed expressions in a sequence expression",
fCanUseVoidInSequenceExpressions);
writer->appendBool("Can use min() and abs() together", fCanUseMinAndAbsTogether);
writer->appendBool("Can use fract() for negative values", fCanUseFractForNegativeValues);
writer->appendBool("Must force negated atan param to float", fMustForceNegatedAtanParamToFloat);
writer->appendBool("Must force negated ldexp param to multiply",
fMustForceNegatedLdexpParamToMultiply);
writer->appendBool("Must do op between floor and abs", fMustDoOpBetweenFloorAndAbs);
writer->appendBool("Must use local out color for FBFetch", fRequiresLocalOutputColorForFBFetch);
writer->appendBool("Must obfuscate uniform color", fMustObfuscateUniformColor);
writer->appendBool("Must guard division even after explicit zero check",
fMustGuardDivisionEvenAfterExplicitZeroCheck);
writer->appendBool("Can use gl_FragCoord", fCanUseFragCoord);
writer->appendBool("Add and true to loops workaround", fAddAndTrueToLoopCondition);
writer->appendBool("Unfold short circuit as ternary", fUnfoldShortCircuitAsTernary);
writer->appendBool("Emulate abs(int) function", fEmulateAbsIntFunction);
writer->appendBool("Rewrite do while loops", fRewriteDoWhileLoops);
writer->appendBool("Rewrite switch statements", fRewriteSwitchStatements);
writer->appendBool("Rewrite pow with constant exponent", fRemovePowWithConstantExponent);
writer->appendBool("Must write to sk_FragColor [workaround]", fMustWriteToFragColor);
writer->appendBool("Don't add default precision statement for samplerExternalOES",
fNoDefaultPrecisionForExternalSamplers);
writer->appendBool("Rewrite matrix-vector multiply", fRewriteMatrixVectorMultiply);
writer->appendBool("Rewrite matrix equality comparisons", fRewriteMatrixComparisons);
writer->appendBool("Rounding fix required for Perlin noise", fPerlinNoiseRoundingFix);
writer->appendBool("Must declare fragment front-facing", fMustDeclareFragmentFrontFacing);
writer->appendBool("Flat interpolation support", fFlatInterpolationSupport);
writer->appendBool("Prefer flat interpolation", fPreferFlatInterpolation);
writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport);
writer->appendBool("Sample mask support", fSampleMaskSupport);
writer->appendBool("External texture support", fExternalTextureSupport);
writer->appendBool("sk_VertexID support", fVertexIDSupport);
writer->appendBool("Infinity support", fInfinitySupport);
writer->appendBool("Non-constant array index support", fNonconstantArrayIndexSupport);
writer->appendBool("Bit manipulation support", fBitManipulationSupport);
writer->appendBool("float == fp32", fFloatIs32Bits);
writer->appendBool("half == fp32", fHalfIs32Bits);
writer->appendBool("Has poor fragment precision", fHasLowFragmentPrecision);
writer->appendBool("Builtin fma() support", fBuiltinFMASupport);
writer->appendBool("Builtin determinant() support", fBuiltinDeterminantSupport);
writer->appendS32("Max FS Samplers", fMaxFragmentSamplers);
writer->appendCString("Advanced blend equation interaction",
kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
writer->endObject();
}
#else
void GrShaderCaps::dumpJSON(SkJSONWriter* writer) const { … }
#endif
void GrShaderCaps::applyOptionsOverrides(const GrContextOptions& options) { … }