#ifndef SkBlitter_A8_DEFINED
#define SkBlitter_A8_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkRefCnt.h"
#include "src/core/SkBlitter.h"
#include <cstdint>
class SkArenaAlloc;
class SkMatrix;
class SkPaint;
class SkShader;
class SkSurfaceProps;
struct SkIRect;
struct SkMask;
class SkA8_Coverage_Blitter : public SkBlitter { … };
SkBlitter* SkA8Blitter_Choose(const SkPixmap& dst,
const SkMatrix& ctm,
const SkPaint& paint,
SkArenaAlloc*,
bool drawCoverage,
sk_sp<SkShader> clipShader,
const SkSurfaceProps&);
#endif