#include "src/gpu/ganesh/GrTexture.h"
#include "include/core/SkSize.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/ganesh/GrDirectContext.h"
#include "include/gpu/ganesh/GrTypes.h"
#include "src/core/SkMipmap.h"
#include "src/gpu/ResourceKey.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/GrGpu.h"
#include "src/gpu/ganesh/GrGpuResourcePriv.h"
#include "src/gpu/ganesh/GrRenderTarget.h"
#include "src/gpu/ganesh/GrResourceCache.h"
#include <cstdint>
void GrTexture::markMipmapsDirty() { … }
void GrTexture::markMipmapsClean() { … }
size_t GrTexture::onGpuMemorySize() const { … }
GrTexture::GrTexture(GrGpu* gpu,
const SkISize& dimensions,
GrProtected isProtected,
GrTextureType textureType,
GrMipmapStatus mipmapStatus,
std::string_view label)
: … { … }
bool GrTexture::StealBackendTexture(sk_sp<GrTexture> texture,
GrBackendTexture* backendTexture,
SkImages::BackendTextureReleaseProc* releaseProc) { … }
void GrTexture::computeScratchKey(skgpu::ScratchKey* key) const { … }
void GrTexture::ComputeScratchKey(const GrCaps& caps,
const GrBackendFormat& format,
SkISize dimensions,
GrRenderable renderable,
int sampleCnt,
skgpu::Mipmapped mipmapped,
GrProtected isProtected,
skgpu::ScratchKey* key) { … }