#include "media/renderers/renderer_impl_factory.h"
#include <memory>
#include <utility>
#include "base/functional/bind.h"
#include "base/task/sequenced_task_runner.h"
#include "build/build_config.h"
#include "media/base/audio_buffer.h"
#include "media/base/decoder_factory.h"
#include "media/renderers/audio_renderer_impl.h"
#include "media/renderers/renderer_impl.h"
#include "media/renderers/video_renderer_impl.h"
#include "media/video/gpu_memory_buffer_video_frame_pool.h"
#include "media/video/gpu_video_accelerator_factories.h"
namespace media {
#if BUILDFLAG(IS_ANDROID)
RendererImplFactory::RendererImplFactory(
MediaLog* media_log,
DecoderFactory* decoder_factory,
const GetGpuFactoriesCB& get_gpu_factories_cb,
MediaPlayerLoggingID media_player_id)
: media_log_(media_log),
decoder_factory_(decoder_factory),
get_gpu_factories_cb_(get_gpu_factories_cb),
media_player_id_(media_player_id) {
DCHECK(decoder_factory_);
}
#else
RendererImplFactory::RendererImplFactory(
MediaLog* media_log,
DecoderFactory* decoder_factory,
const GetGpuFactoriesCB& get_gpu_factories_cb,
MediaPlayerLoggingID media_player_id,
std::unique_ptr<SpeechRecognitionClient> speech_recognition_client)
: … { … }
#endif
RendererImplFactory::~RendererImplFactory() = default;
std::vector<std::unique_ptr<AudioDecoder>>
RendererImplFactory::CreateAudioDecoders(
const scoped_refptr<base::SequencedTaskRunner>& media_task_runner) { … }
std::vector<std::unique_ptr<VideoDecoder>>
RendererImplFactory::CreateVideoDecoders(
const scoped_refptr<base::SequencedTaskRunner>& media_task_runner,
RequestOverlayInfoCB request_overlay_info_cb,
const gfx::ColorSpace& target_color_space,
GpuVideoAcceleratorFactories* gpu_factories) { … }
std::unique_ptr<Renderer> RendererImplFactory::CreateRenderer(
const scoped_refptr<base::SequencedTaskRunner>& media_task_runner,
const scoped_refptr<base::TaskRunner>& worker_task_runner,
AudioRendererSink* audio_renderer_sink,
VideoRendererSink* video_renderer_sink,
RequestOverlayInfoCB request_overlay_info_cb,
const gfx::ColorSpace& target_color_space) { … }
}