/* * Copyright 2019 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef TessellationPathRenderer_DEFINED #define TessellationPathRenderer_DEFINED #include "src/gpu/ganesh/PathRenderer.h" class GrCaps; class GrStyledShape; namespace skgpu::ganesh { // This is the tie-in point for path rendering via PathTessellateOp. This path renderer draws // paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by GPU // tessellation shaders. This path renderer doesn't apply analytic AA, so it requires MSAA if AA is // desired. class TessellationPathRenderer final : public PathRenderer { … }; } // namespace skgpu::ganesh #endif // TessellationPathRenderer_DEFINED