#ifndef SkPerlinNoiseShaderImpl_DEFINED
#define SkPerlinNoiseShaderImpl_DEFINED
#include "include/core/SkAlphaType.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkColorType.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPoint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkMath.h"
#include "include/private/base/SkOnce.h"
#include "src/shaders/SkShaderBase.h"
#include <algorithm>
#include <cstdint>
#include <cstring>
#include <memory>
class SkReadBuffer;
enum class SkPerlinNoiseShaderType;
struct SkStageRec;
class SkWriteBuffer;
class SkPerlinNoiseShader : public SkShaderBase { … };
#endif